References Dungeons and Dragons Artifacts Nether Scrolls
Nether Scrolls: 100 golden scrolls found by the Netherese in the ruins of Arivanda. There are two sets of nether scrolls, each containing fifty scrolls. There is a whole group located in the depths of the Tower of Windsong in the ruins of Myth Drannor, which is in the form of golden beech wood, named Ques ya Terranswa (the golden grove that hides knowledge) PS: This group is also in 3R Confirmed to be destroyed in the official mod of . Another group has been broken up and most are lost. At least until the Year of Moonset, there are three scrolls located in the Halls of Mists beneath the Grandfather Tree in the High Forest. The other two are located in the Hessak Vault, which lies beneath the western sands of the Bison Desert. The few remaining scrolls have been destroyed, and the location and current state of those that remain are unknown.
Each scroll is 8 inches by 10 inches of thin gold leaf pages, as flexible as paper. silver magic script on
Its surface moves slowly, as if alive. The small size of the scroll belies the vast amount of information it contains. As long as one "page" is read, the handwriting will rotate and move on the page, reorganizing the content of the next page. Overall, it takes about a month of dedicated research to read a single Nether scroll.
Nether scrolls became the basis of magical theory in Faerûn today. Although not directly, in fact since Netheril
Since the rise, all mages who are good at any field of the secret arts have obtained knowledge from Nether scrolls. Of course, much of the information contained within these scrolls is considered common knowledge by Faerûn's magical community. Nonetheless, the Nether Scrolls contain a wealth of information that will be helpful to all learners of the Secret Arts.
A deep understanding of the Secret Arts can be gained by reading just one Nether scroll. After any character reads one,
Its chosen arcane spellcasting class immediately gains a level. (That is, its overall experience value will be at its
midpoint of the new grade). The Nether Scrolls can be divided into five chapters, each covering a different aspect of the Secret Art. After the character manages to read the ten scrolls in this chapter, he will gain additional benefits, the nature of which depends on the topic read. Chapters of the Nether Scrolls
and the benefits provided are described below.
Introduction to the Occult (Fundamentals of Magic): Gain a +30 talent bonus on Observe Spell checks; save DC +1 for all arcane spells.
Magical Creation (Spell of Creation): Three additional item creation feats; XP cost to create any magic item becomes 75% of normal.
Greater Creation (Higher Creation): Gain Create Construct (see page 303 of the Monster Manual) as a bonus feat; any golem or other construct created has maximum hit points.
Plane Mechanics (Plane Research): Can use plane shift, as the spell of the same name, once per day; ignores any harmful or debilitating plane environment effects.
Arcane Discourse (Artifactcrafting): Unknown. It is generally accepted that this chapter of the Nether Scrolls teaches how to craft artifacts. However, some kind of additional key is required to unlock the set of scrolls, and the spellcasters of the Tower of Windsong have never discovered it.
The benefits gained from studying a particular chapter apply only to the character's arcane spellcasting class. For example, if a 15th-level cleric/5th-level wizard studies a greater creation scroll and attempts to create a golem with holy spells, the golem does not have maximum hit points.
Dazzling aura, school of transmutation; caster level 40; weight 1 lb (per scroll).
1. There are 50 pages in the whole set of Nesser scrolls, you can upgrade one level after reading one page, and you can upgrade fifty levels after reading all of them (however, this is a dream, see below)
2. It is impossible for the brains of all things to allow them to read/remember all fifty pages of Nether scrolls. middle of the page, almost going crazy at the fifth page)
3. Don't think that "after reading a few pages, stop and digest for a few years, and then read the rest" can avoid going crazy,
And don't be smart enough to "skip and read out of order" or "just pick and read some special content on the scroll" to avoid reading more content. The brain capacity of all things determines that only so much content can be packed.
4. Like the chosen ones of the goddess of magic, who have been exposed to the impact of the magic net tide for many years, and those who are good at manipulating the minds of others, they have stronger mental resistance than ordinary people and can last longer, but they can't do it "Read the Nesser Scroll". Some of Mystra's chosen ones, including Elminster, and the Seven Sisters except Kelul have read the Netherian scrolls, but only to satisfy their curiosity.
5. So if any mortal claims that he has read a whole set of Nether scrolls, he is either crazy, or bragging B, or "he may have read a fake scroll".
6. A mortal who has gone mad from reading too many Nether scrolls, if his mad brain can still control his actions, then he can continue to read. But he won't level up or get other benefits for it. Madness caused by reading scrolls can often be cured by magic, but at the cost of severely impairing the mortal's magical abilities. For example, the level of the caster is a few levels lower than before reading the scroll. More likely is the complete loss of spellcasting ability.
7. There is only one way to avoid madness: the direct assistance of divine beings. But don't get too excited and think that any god can read Nether scrolls. First of all, the deity must be very proficient in magic and be caring for mortals; secondly, the deity must accompany the mortal throughout the whole process of reading.
8. It is not necessary for the voters of the Goddess of Magic to read Nether scrolls, unless they plan to explore some magical knowledge outside the magic net, or some forbidden knowledge that Mystra and Azus forbid them to know. The latter of which include but are not limited to: 1. Killing a divine being or chosen one and the consequences; 2. How to transform pure wild magical energy or "dark fire" into silver fire; 3. Secrets of Sharon spirits (Such as which sharen were once Mystra's Chosen or Evangelist or other similar servants or were temporarily or permanently transformed into sharen by Mystra or Azuth to hide their true identities).
9. The Nesser scroll has nothing to do with the magic net. Mystra is the magic net, and the magic net is the best spellcasting system, but it is not the only one. After Mystra's death, a spellcasting system different from the magic net was developed. This spellcasting system is somewhat similar to the magic net (because its developers often hope to achieve the same or similar spells as before. Effect). The Nether scroll contains countless magical knowledge and can even be used as a "backup" of the magic system. Once the magic system collapses or the system developers fall, the "backup" function of the Nether scroll can be reflected. Therefore, Mystra and Azus also participated in the "writing" of the Nesther scrolls, and they most likely wrote themselves into certain pages of the scrolls, so that after they were completely destroyed, they could still pass some mortals. The means to understand and then "come back" (of course, it is very possible to come back to the past version of yourself, just like the clones of the Zhentarim leader mage Mansong's awakening are all young self).