Rebirth of Cyber ​​Hegemony

Chapter 234: Each Person Operates 1 Hero

"Zou Tao, how's the progress of the three games?"

"Mr. Chen, the development of Bubble Hall is the fastest, and it will be completed in about three months. The progress of Fantasy Westward Journey is also very fast. I learned about it from Xu Bo, and it can be launched in half a year."

"Fantasy Westward Journey can be launched in half a year, so fast?"

"The main thing is that Xu Bi and Wu Yunyang are trying their best to play the game. In addition, they are very familiar with Dahua Westward Journey. It is said that in planning this one, Xu Bo can lead the entire team."

"Too."

Chen Yu nodded.

Xu Bo was in charge of customer service for Westward Journey alone. Although it was customer service, he had encountered almost all problems.

In addition, Wu Yunyang is the founder of Wind Soul Engine, so it is not difficult to develop.

The main difficulty is the production time.

Whether it's art, 2D modeling, or even plot settings, it takes time.

"As for our 3D game, the engine part is still in production, and the entire world background is still being perfected. As for the development cycle, it's about 2-3 years."

"The 3D game is not in a hurry, we will do it slowly."

Chen Yu nodded.

He called Zou Tao over not to ask about the progress of the three games, but something else.

"Zou Tao, competitive games are very popular recently, have you been paying attention?"

"Hehe, President Chen, although Haofang is on YY's side and I'm not in charge, how could I not pay attention? I even played a few games online."

"Oh, what are you playing?"

"CS and Warcraft."

Zou Tao is a seasoned gamer, naturally interested in CS and Warcraft.

"How, how do you feel?"

"One word, cool."

"What do you think if we also make a competitive game?"

"this……"

Zou Tao had not considered this issue before.

Chen Yu asked about it at once, but Zou Tao couldn't figure it out.

However, in the end, I still have a lot of research on this field. After thinking about it, Zou Tao said, "It can be, but it may not be able to make more money than our online games."

Although competitive games are good, to be honest, competitive games are the worst cost-effective for making money.

In particular, most competitive games are free, and for the sake of game balance, props that disrupt the balance of the system cannot be produced.

Only in the membership model, and the membership model has to provide more services, such as increasing the speed of the Internet.

Other than these, there are very few places to make money.

"You're right. If you talk about making money, we still focus on online games at this stage."

Of course, competitive games are extremely profitable.

However, their money is made by selling genuine cdkeys.

Just like Warcraft, if you want to play Warcraft, you can only buy cdkeys from Blizzard. Huanyu Technology's game production strength is naturally inferior to Blizzard for the time being, and it is impossible for him to make games like Warcraft.

"However, although competitive games do not make money, their influence is still quite large. Especially South Korea held a world e-sports competition last year,

E-sports has attracted a lot of attention. If we can support this one, it will be of great benefit to establish the image of our Huanyu Technology. "

how to say.

Although Huanyu Technology is now making money in online games.

But at the same time as making money, it also bears a lot of pressure.

For example, not long ago, the media reported a series of hazards of online games from time to time.

This is very depressing.

But Chen Yu couldn't go and say, hey, you are wrong, our online games are not as bad as we imagined.

However, if a positive image of e-sports is established at this time, I am afraid this concept will be much less.

Don't say no, at least everyone may try to understand.

Everyone will think that the game is not necessarily a flood.

Playing games can also be regarded as a profession.

"Mr. Chen, what you said makes sense."

Zou Tao agrees with Chen Yu's translation.

Probably as the person in charge of the game, he has been attacked a lot since he joined Huanyu Technology.

Who made his legendary world so popular?

Whoever told him to advertise everywhere.

Black-hearted capitalists who make money like this must be criticized from time to time.

"According to relevant media reports, the State Sports General Administration may approve e-sports as the 99th sport."

"I also saw this report."

"I think this is an opportunity. If we can have our own competitive game, and our competitive game can be on the world stage, you say, is this a very exciting thing?"

"Mr. Chen, but we have no experience in competitive games."

Although what Chen Yu said also made Zou Tao look forward to it, but after a while, he smiled wryly.

"Experience is made slowly. Blizzard didn't have any experience in making competitive games back then. They haven't become the most powerful game company in the world."

"Mr. Chen, what do you mean?"

Not sure what Chen Yu meant, Zou Tao asked.

"In this way, I'll give you an idea. By the way, Zou Tao, aren't you playing Warcraft? Do you think Warcraft is actually difficult to operate?"

"Difficult to operate?"

Blinking his eyes, Zou Tao said, "I think it's pretty simple."

"I'll go, it's easy."

Chen Yu burst into tears: "That's more complicated than playing online games."

"It's a lot more complicated than that."

Online games only need to fight monsters and upgrade. Although there are certain technologies, the technology is too general.

But Warcraft is different.

He itself is a multiplayer strategy game, and it tests not only the player's strategy, but also tactics, operations... and so on.

That's why Warcraft has become the most popular game in eSports competitions.

The reason is that he has a very strong confrontation and maneuverability.

However, although Warcraft is classic, it also has its shortcomings, that is, the operation is too complicated.

Generally, players who play online games cannot operate at all.

In Warcraft, one person has to operate multiple heroes, or even dozens of heroes. Can you control it?

Not to mention more than one, just one or two may not work.

"I think the operation is too complicated and is not conducive to the promotion of the game. We can make it simpler. For example, we only operate one hero."

"Only operate one hero?"

Zou Tao was a little confused and asked, "What's the fun in operating a hero?"

"Yes."

Chen Yu added: "I mean we can divide it into a 5v5 competition. There are five people on each side, and each person controls a hero to fight. In this way, the whole game is played by ten people."

".Strife map?"

"Yes, it is similar to the Aeon Of Strife map in StarCraft."

.Strife is a map in StarCraft.

This map is a map made by a player named Aeon64 using the StarCraft map editor.

The map allows the player to control a hero unit to fight against the computer team.

It seems that Zou Tao is really an ancient gray player, and even knows the StarCraft.Strife map.

Now that you understand, it's better to explain.

Chen Yu continued: "It's just that our game is not interstellar, and at the same time, confrontation is also player-to-player, not player-to-computer, we can use the most popular Warcraft as the platform to make a map that belongs to us, and then on this map Carry out our settings, make..."

According to Blizzard regulations.

The copyright of maps edited with Blizzard Editor belongs to the editor.

It's like a table made with word belongs to the maker himself.

Therefore, although the platform is still based on Warcraft, there will be no copyright issues with Blizzard.

Of course, Blizzard is not doing it generously to provide convenience for everyone, it is for their games.

The more editors they use, the more popular their games are.

It's just a pity that they got rid of it in later generations.

Unexpectedly, player-edited maps are more popular than their own games.

This is a really embarrassing thing.

:. :

Chapter 250/1195
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