Chapter 1213 Fleet Navigation Mark
Chapter 1213 Fleet Navigation Mark
The system note shows that the resource consumption of summoning Serrandis is 25W crystal, 17W gas, and the population occupies 11.
In fact, if two new elements are added to this unlock, after all, there is still a hero-class aircraft carrier.
After browsing the new elements, the attention is shifted from the system space, back to the real world, looking at the paralyzed female statue guard on the ground, and looking at Mohandar and Gestalt ZERO who are facing each other coldly, get up and recall the two back to the system space, Say to Zeratul and Tassadar: "I think there will be no more danger ahead."
The two nodded, and returned to the system space with the centurion one after another.
He didn't immediately enter the central control room. After a little thought, he stripped off the female statue guards and put the damaged armor into the system space for storage so that he could return to the Dilar star system and hand it over to Rory Swan. See if you can find something valuable with Iger Stetman, for example, how it uses T power stones to construct a galactic vortex to absorb energy attacks.
After doing this, he calmed down a bit, walked to the black door, and stretched out his right hand as before.
The ε pattern on the top of the gate lights up, and accompanied by a low roar, the black gate splits from the center line and moves slowly to both sides, exposing the scene behind.
Compared with the outer hall, the control room is wider. The height from the ground to the ceiling is a hundred meters. The electronic and optical modules distributed like terraces gradually rise from the core spiral well to the area near the gate. Compared with the brightness outside, the power of the lighting equipment in the control room is slightly weaker, and the entire line of equipment is in a dormant state. Only the crystal sphere suspended above the core spiral well emits a brilliance like water waves. It looks a bit like the Hestia system of the Dreadnought Commander-class fortress. , but there is no support from the ring body, and the volume is much larger. Below the ball is a crystal with a structure similar to ice, as if transparent mucus slipped from the surface of the pearl, and then was frozen by the sudden cold air. Countless silk-like optical fibers hang down from the end of the ice slug, and are thrown into the depths of the spiral well below.
He didn't waste too much time on observing the indoor environment. He walked to the front platform, stepped on a floating device, slowly left the ground, and flew towards the main console near the light sphere in the sky.
When he was young, he left the floating equipment and set foot on the main console hovering next to the water polo, looking at another view from the top down.
Taking a deep breath and adjusting his mood a little, he stretched out his hands and approached the two psychic flames in front of him, letting several threads of light attach to the back of his hands, and slowly closed his eyes.
A warm feeling came from the forehead, and the streamer was transmitted to the arm along the silk thread, communicating with the Ipsilon rune, forming a data cycle.
The equipment behind the psychic flame projected holographic images into the sky, including structural diagrams of space facilities, damage analysis reports, ship profiles, and various curve tables... The brightness of the sphere above the spiral well weakened and became more transparent, revealing There is a cluster of quantum flames burning violently inside. Unlike what has been seen before, its tone is darker.
Unlike the relic battleships such as the Seraph and the Fallen Angel, the amount of data is very large. Compared with the data stored in the Paradise Star Library, even if it is less, the number is very limited, but the Paradise Star Library stores DNA models of epic creatures , the data stored here is relatively complicated, involving various components of spaceships.
Emma began to search and analyze the numerous materials stored in the database according to his orders, prioritized them according to their value, and then transcribed them to the star track command center database. It will take a while, and he has to be patient.
I don't know how long it has passed, but it has been so long that he feels the pain in his heel unbearably, wondering if he should summon a Hydralisk like when he took over the library, and lie down on a comfortable Ge You to wait and consume slowly. At this moment, a sudden change interrupted his wild thoughts.
The consciousness was suddenly uncontrollable and forcibly transferred to the system space, but there was no prompt to restart the system, replaced by Sister Logic's emotionless voice.
"Psionic energy fluctuations detected, diagnostic program started..."
"The diagnosis is complete, confirm the suitability of the Protoss.
"
"Activate the protoss base."
"Frequency Analysis..."
"Variation level A, unlocking the warp tree, technology level 3, unlocking the building 'fleet beacon'."
In the next second, the darkened interface returned to its original state, and Sister Logic's voice disappeared.
"Fleet buoy unlocked? It's really a fleet buoy!"
Although it was speculated early on that the Ypsilon shipyard in the Alpha-7 star system could unlock the fleet navigation mark, when this actually happened, it was still uncontrollably excited.
Fleet buoy... That's the fleet buoy... The aircraft carrier is waving to him, and the storm warship is waving to him.
Swallowing the saliva in his throat, he immediately turned his attention to the protoss base, selected a probe, and pressed the hotkey of the advanced warp menu. "Fleet Buoy".
Without any hesitation, he commanded the probe to drop the fleet beacon near the Sanctuary of Arbitration, and a stream of light flashed like a waterfall. This building that can summon the golden fleet finally appeared at the protoss base.
Move the cursor to the star gate, and the two icons of aircraft carrier and storm battleship on the right menu bar have been activated from the locked state.
There was an unexpected situation that was beyond his expectation. After the fleet beacon was unlocked, apart from the highlighted aircraft carrier and storm battleship, there was an additional production item in the Stargate. The name was also an aircraft carrier, but the shape was the aircraft carrier in the first generation of StarCraft. It is quite different from the StarCraft II generation aircraft carrier. Just as there are Minotaur-class, Gorgon-class, Behemoth-class, Hercules-class and other specifications for battlecruisers, it seems that Sister Logic has divided the Protoss aircraft carrier into two types.
The huge aircraft carrier used to be the command center of the protoss fleet ruler. The aircraft carrier equipped with heavy armor and shield can destroy the enemy or break through the opponent's defense line by dispatching unmanned interceptors. These computer-controlled, highly maneuverable interceptors can disrupt enemy air fleets and use powerful plasma beams to sweep down slowing ground targets. The aircraft carrier will automatically manufacture interceptors and put them into a state of readiness, and a large number of interceptors on standby can take turns to attack in a very short time. The aircraft carrier on the battlefield is exactly like a honeycomb in reality. During the battle, the interceptors in the body will come out to attack the enemy, and the interceptors will quickly withdraw when they are damaged.
The sample analysis report provided by the system annotation shows that the aircraft carrier consists of three major components.
One, Interceptors: The aircraft carrier's hangars are linked to fully automated production factories that build these nimble mechanical fighters. Diligent Carlisle engineers are responsible for the maintenance and production of these fighters. Each interceptor is equipped with a simple artificial intelligence system with advanced targeting subroutines, and two small plasma cannons, because heavy turrets will reduce the maneuverability of the fighter. Some interceptors have separate launch circuits. It can continue to fire even if the enemy interferes with the command signal or destroys the mechanical center.
2. Gravitational catapult (StarCraft 2 aircraft carrier): Since the Zerg invaded Aiur, the Protoss began to seek ways to improve the combat efficiency of aircraft carriers. The gravitational launcher is the product born under the dedication to accelerate the launch and quickly retract the interceptor. This mechanism exploits the properties of gravitons to speed up the deployment of interceptors.
2. Rapid assembly workshop (StarCraft 1 aircraft carrier): The fully automated production plant that can produce interceptors is the core component of the aircraft carrier. Multiple assembly lines allow mass production of interceptors. After the Battle of Aiur, the protoss found that the design of sacrificing the performance of the mothership in exchange for fast and mass-produced interceptors was not ideal in the face of the flexible Mutalisk and explosive mosquito swarms. After the fall of Aiur, the new generation of aircraft carriers reduced the production line of interceptors, enhanced the performance of warships in a slimming way, and greatly improved the survival rate of aircraft carriers in the face of insect swarms.
Third, strengthening the shell: Carlisle craftsmen carefully mold high-density alloys into thick plates for the hull, and use extreme high temperatures to modify structural defects that will reduce strength. This is followed by complex surface treatments using different gases and substances. The resulting shell cannot be easily destroyed by power, heat or biological methods.
Different from the game data, the aircraft carrier in the StarCraft 2 era costs 18W crystals, 14W gas, and occupies 15 people. The cost of the aircraft carrier in the StarCraft 1 era is 22W crystal, 16W gas, and the population occupies 15.
Seeing the cost of the two types of aircraft carriers, he was almost pissed off by Miss Logic, not to mention the resource consumption twice that of the Void Ray ship, what is the population occupation of 15? It is 4 points higher than the 11 of the Void Ray Ship, and 3 points higher than Zeratul's car, the Void Seeker. Is it possible that in Sister Logic's cognition, the larger the warship, the higher the population occupation?
Of course, his complaints will not bring about any change. Compared with the population occupancy of the aircraft carrier 15, the unit limit increase speed of the protoss base seems to be constipated, which can be called a sky-high unit.
In addition, the upgrade items of aircraft carriers in the Starcraft 2 era are different from those in the Starcraft 1 era, except for the most basic "Protoss Air Unit Armor Level", "Protoss Air Unit Attack Level", and "Protoss Unit Shield Level" In addition to the passive skills, aircraft carriers in the StarCraft 2 era have the exclusive skill "Gravity Ejection", and aircraft carriers in the StarCraft 1 era have the exclusive skill "Carrying Capacity". Both of them need to be additionally upgraded in the fleet beacon.
And then there's the Tempest: The Protoss' recent efforts in developing War Machine have resulted in the Tempest, a massive flagship designed to counter the long-range firepower of Zerg and Terrans. In combat, Tempest pilots overload the kinetic matrix that powers them, gathering extreme bursts of energy. This kinetic energy is gathered and fused within the hull into a sphere of highly charged particles, ready to be fired at a distant target. Yet such power does not come without danger. Known for their bravery and fanaticism, Tempest pilots must wear thick protective armor to protect their bodies from the destructive energy overflowing within the hull.
The sample analysis report provided by the system notes shows that the Tempest consists of three major components.
One, the main gun: the kinetic energy matrix of the Tempest can generate extremely explosive energy. These energies are fused into highly charged particle spheres through multiple resonators, coils and amplifiers arranged in claws at the front of the ship. The final projectile, in an unstable state, can be launched far away, disintegrating enemy forces or defenses before the protoss officially engages in combat.
2. Cockpit: The pilot of the storm battleship sits in a special shield cockpit to supervise the main weapons of the ship, and make adjustments at any time to ensure that every bombardment can hit the target. They also regulate the flow of energy from the Kinetic Matrix to prevent catastrophic overloads that could damage or even destroy the ship. The energy passing through the hull of the Tempest is so huge that the pilot must wear thick buffer armor to resist it.
3. Propulsion system: The large propellers of the storm battleship can generate enough driving force to propel a huge ship, and can use this energy to output the kinetic energy matrix of the ship. Protoss phase engineers designed sophisticated stabilization techniques for the Tempest to prevent the energy fluctuations caused by firing primary weapons from compromising the ship's integrity.
The cost of the Storm Warship is 15W crystals, 15W gas, and the population occupies 12, which is 1 point higher than the population of the Void Glow Ship and equal to that of the Void Seeker.
The Tempest does not have the three conventional passive upgrade items of other air units, only two attack skills, kinetic energy overload for air targets, and resonant disk for ground targets.
Judging from the cost of the aircraft carrier and the storm warship, they are much higher than the void glow ship, which seems to indicate that their size is even larger. As for the difference in attack power, the benevolent sees the benevolent and the wise sees wisdom.
Just like the aircraft carrier of the StarCraft 2 era and the aircraft carrier of the StarCraft 1 era, according to the content recorded in the system notes, the latter is superior to the former in terms of the number of aircraft carried and the production speed of interceptors, but is slightly inferior in terms of mobility and protection. However, this is an appropriate choice made by Carlisle artisans considering the threat of the swarm. What if the aircraft carrier of the StarCraft 1 era is put into the Hillenbel region to fight against sovereign countries and even evil forces like the Anubis Legion? The weakness against the swarm naturally no longer exists.
Next he turned his gaze to the fleet buoy.
Different from the few upgrade items in StarCraft 2 multiplayer mode, because the upgrade items from the StarCraft 1 era are synchronized, there are as many as 8 options in the menu bar.
They are the gravity drive of the Protoss transport ship, which can speed up the flight speed of the unit used, and need to consume 1500 crystals and 1500 gas.
The cellular sensor of the scout fighter and the traction enhancement engine, the former can increase the field of vision of the scout fighter, which needs to consume 2000 crystals and 2000 gas, and the latter can speed up the flying speed of the scout fighter, which needs to consume 1000 crystals and 1000 gas.
The Argos Gem of the pirate ship and the split net, the former can increase the maximum energy by 50 points, and it needs to consume 1000 crystals and 1000 gas. The latter is the most classic split net of the pirate ship, which is used to limit the enemy's defense facilities to attack the split net. The unit needs to consume 2000 crystals and 2000 gas.
The carrying capacity of the aircraft carrier in the StarCraft 1 era is shown in the game as +4 interceptor carrying capacity, which needs to consume 1000 crystals and 1000 gas.
The gravitational ejection of the aircraft carrier in the StarCraft 2 era can increase the launch speed of the interceptor, and it needs to consume 1500 crystals and 1500 gas.
The anion pulse crystal of the Phoenix fighter has the effect of increasing the range of the unit, and it needs to consume 1500 crystals and 1500 gas.
These costs are small money for the current Captain Tang, without any hesitation, he added all these items to the upgrade queue and watched them be completed one by one.
The unlocking of the aircraft carrier and the storm battleship can be said to be a milestone. After the Zerg and the Terran, the Protoss finally showed its true power. In the past battles, Zerg units like Corruptors and Flying Dragons were the most impressive to the world. Terran battlecruisers also received a lot of attention. Except for the Arbiter, the protoss did not leave many legends.
Firstly, the number of void glow ships is relatively small, and secondly, the protoss army has a large number, resulting in a small number of available air force and insufficient numbers, making it difficult to form a group combat force.
Now that the aircraft carrier is unlocked, in the real world, it is of course impossible to carry up to 8 interceptors like in the game. You must know that a ship more than 300 meters long in the era of earth civilization can carry hundreds of carrier-based aircraft, like a star. A space battleship larger than the Minotaur-class battlecruiser, such as the Spirit Aircraft Carrier, must have a considerable number of interceptors stored in it.
For a long time, except for Behemoth, he has not shown the world the aircraft carrier-level combat power. It is conceivable... once the Protoss aircraft carrier is put on the battlefield, what kind of shock it will bring.
The positioning of the Storm Warship in the game is an ultra-long-range heavy firepower unit. If it is placed in a real environment, the range must be longer. insufficient. With the power he has now, facing the Minotaur-class battlecruiser, the warship of the sovereign state will encounter a burst of fire before it reaches the optimal firing distance. What about the storm battleship? I'm afraid that before they reach the optimal firing distance, they will be in disarray, and the soldiers will lose their fighting spirit and even be defeated.
The unlocking of the fleet beacon not only brings him 3 main Protoss warships, but also enhances the strength of the intermediate forces. The scout fighter equipped with cellular sensors and traction enhancement engine is the real scout fighter, which can replace the detector to perform ultra-long-range reconnaissance missions, and can also act as a rapid response force and be active on the front line of the battlefield.
The Phoenix fighter equipped with anion pulse crystals has a longer range, and cooperates with the aircraft carrier's interceptors to form an echelon front, which is an indispensable mid-range and short-range firepower unit on the battlefield. And the pirate ship with the split net and the Argos gem has gained important ground support capabilities. In addition, he has another doubt... Can the split net of the pirate ship really only be used for ground defense buildings? That's just the performance of the game. Put it in a space environment and fire a shot at the main gun of a battleship-level battleship. What will happen?
The rioter said to A
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