Chapter 782 Influence 2
When the Death Shadow Battle broke out, the number of heroes that appeared in Diya far exceeded the expectations of other forces.
Before this battle came, the creatures of the surrounding forces of Diya never imagined that there were such a number of existences with heroic will among the necromancers who in their eyes only used conspiracy and tricks.
Under the blessing of the artifact in Sandro's hands, these heroes showed strength far beyond that of ordinary necromancers. Throughout the Shadow of Death campaign, there were also a large number of hero necromancers who rose up. Even in the third expansion, their prestige was still prominent, and they never disappeared because of the end of the Shadow of Death campaign.
Even the artifact in Sandro's hands has a limited scope of influence in the war against the entire surface world, and it is impossible to involve all battlefields. It can be said that it is precisely because of the existence of these extremely large number of hero necromancers that Diya's side has won consecutive victories in the early stage of the Death Shadow Battle.
Compared with ordinary necromancers, heroic necromancers can easily surpass their limits and achieve things they cannot do, and the powerful specialties attached to the heroic will can completely change the situation of a battle.
It is also because of the emergence of the Battle of the Shadow of Death that the other forces around Diya, for the first time, face up to the powerful power possessed by the necromancer, and no longer think that the necromancer can do nothing more than intrude on the surrounding territories , but really has the power to destroy it.
These powerful necromancer heroes originally existed in the territory of Diya, but they were extremely inconspicuous in the internal conflicts of Diya, and were not noticed by the surrounding forces. The appearance of Sandro and the artifact in his hands undoubtedly gave these heroes a chance to unite.
According to the information that Rhodes obtained from other players in the game in his previous life, the extremely harsh environment in Diya is very beneficial for the generation of heroes.
Among all the forces in the entire game world, only Diya has the highest hero appearance rate and the largest number of heroes.
According to the player's understanding at the time, it was Diya's unique internal power system, that is, the ability to create undead creatures, that led to such a situation.
Due to the existence of spiritualism, even a seemingly powerful necromancer must always keep fear in his heart. He does not know that at that moment, he will be transformed into an undead creature by a more powerful necromancer.
Such a harsh environment naturally causes necromancers to generally have a strong will. As long as this will is stronger, it can become the will of a hero.
This special environment inside Diya,
It is impossible for any other force to imitate.
Of course, there are also some necromancers with low endurance. Under the special environment inside Diya, they can't bear the fear that they have to feel all the time. They can only paralyze themselves in their hearts, or fall into pure madness.
This type of necromancer does not have the potential to become a hero. Unless they are extremely strongly stimulated, the existence of heroic will will always be out of their reach. And their final end, most of them will become undead creatures controlled by those more powerful necromancers.
Extremely harsh environments are often more able to stimulate the emergence of heroic will, while those relatively comfortable environments cannot easily do this.
According to the information that Rhodes knows, among all the forces, the interior of Bracada is also the place with the fewest number of recognized heroes.
Needless to say, the power of mage heroes is naturally needless to say, even if they do not have the status of heroes, as the pinnacle of regular mage promotion, that is, the existence of legendary mages is enough to maintain Bracada's dominance over surrounding forces for a long time. It's not the appearance of Tanan, I don't know how long this dominance will continue.
Among all legendary creatures, the existence of legendary mages is also extremely difficult to deal with. Relying on the coordination of various spells, legendary mages can easily achieve things that other creatures cannot. In addition to legendary mages, this also applies to legendary magicians.
Once the already extremely powerful legendary mage has the identity of a hero, one can imagine the strength he possesses.
The true purpose of the hero template needs to be reflected in creatures with higher ranks, and this point will be fully demonstrated by the legendary mage.
It's just that the number of hero-level legendary mages is extremely rare, and there are hardly many mages who can study spells while also possessing a heroic will.
According to Rhodes' own understanding, it is very different from the internal environment of Diya. As long as the mages of Bracada have enough talent, they can be promoted all the way to the official level corresponding to the fourth level in the Magic Academy. Among the ranks, in this process, there is no need for the mage to have any special experience.
After that, according to the mage's own wishes, he can choose to stay in the magic academy for further studies, or under the arrangement of the academy, he can build his own territory. No matter how he chooses, he is generally very comfortable.
Relying on the various special abilities acquired after learning spells, some of them lack talent, and after being promoted to a formal mage, mages who cannot continue to improve their strength can often live more comfortably than other creatures. Under this comfortable environment , it is naturally difficult to have a heroic will.
There are only a very small number of special mages who are dissatisfied with the status quo. After gaining great strength, they do not want to stay in Bracada and choose to travel on the entire continent. In Rhodes' impression, Sandro It is such a mage. Most of the other mages chose to stay in Bracada and enjoy this kind of comfort.
It is also the existence of this situation that has led to the fact that the number of heroes in Bracada is far less than that of other forces. In such a comfortable environment, they can obtain powerful power without taking too much danger. The will of a hero is naturally difficult to appear.
Most of the mages who can generate heroic will and awaken as heroes have certain special experiences after gaining powerful power, which has nothing to do with the process of gaining power.
Compared with the extremely harsh environment of the necromancer, the environment of the Bracada mage is obviously more comfortable. Whether it is gaining power or doing other things, there is no need to risk his life, but from some kind of In a sense, they undoubtedly lost the opportunity to awaken the hero's will.