Chapter 373 Game: Number of Courage
The latest website: When the rotten man said, "This round, I don't bet on anything".
Whether it's Annan...or the rotten husband himself, they are very clear in their hearts.
——The rotten man is already scared.
Although from a rational point of view... the rotten man doesn't think that with Salvatore's IQ, he can win from himself.
But in the last game, the game between Rotten and Annan. He lost really badly... Looking back now, the illusion of "maybe he can win" he felt at the beginning was also deliberately given to him by Annan.
Then maybe "Salvatore, who seems unable to defeat himself", will be another trap left by Annan.
In the last round of the game, the rotten man was given a "fifteen" at the beginning of the game.
But after that, it was "ten".
At that time, a glimmer of hope for victory actually rose in the heart of the rotten man.
Because the rotten husband knows very well that "fourteen" is also a safe card.
If Annan could really know everything, he should know—from ten to fifteen, except for the "twelve" selected at the beginning, all of them are safe cards.
It was at that time that Annan did not choose a larger number, which gave the rotten hope that he could win.
——Could it be that Annan couldn't be sure of all the cards, so he chose cards that were less likely to be selected by Kafni to attack him?
But it wasn't until the end that the rotting man realized... Annan deliberately didn't play the two big cards "Thirteen" and "Fourteen" first, in order to prevent him from immediately despairing.
Poker in this world is not based on "hearts, spades, hearts, squares", but four suits: "cup", "scepter", "coin", and "sword". At the same time, it also heralds the four righteous gods of "cup girl", "grandmother", "silver knight" and "red knight", so it can be used as a ritual prop.
And the three "big cards" of eleven to thirteen in each category have different suits.
For example, in the Holy Grail card, it is the "Prince", "Queen" and "King".
And in the card of wands,
That is "young son", "father", "grandmother".
But in all the cards, there are two funny-looking beings.
One is stepping on a flower ball, wearing a thin purple-green dress, with oil paint on his face, he looks stupid, and has a smile on his face. But his right hand was behind his back... Some said it was a dagger, and others said it contained a bottle of poison.
The other is wearing a hooded red dress that looks like a baby's clothes. The whole body is abnormally fat, with a clean face, and he salutes respectfully and funnyly.
These two cards indicate "Tragic Writer" and "Faceless Poet". Also known as "clown" and "big clown".
Players like to call them "Fat Toutuo" and "Slim Toutuo", or habitually call them "Little Wang" and "Big King".
Wherever the tragedian and his disciples appear, there is always tragedy. Therefore, people will regard it as an "unlucky symbol", and in some plays with tragic writers, it will be dressed up as a funny look.
In every tragedy born of tricks and intrigues, it is understood that either "the disciples of the tragedian interfered with it" or "the tragedian himself descended."
And anyone who is dressed in such a funny way - stepping on the ball or playing with the ball, will be understood by the audience as a "tragedy writer" or a "clown" who "believes in a tragedies writer".
Therefore, if they can fall off the ball in embarrassment when they enter the field, it will cause people to laugh.
The Faceless Poet is different, he is a more positive character.
As a god who often appears in legends along with tragic writers, the Faceless Poet is more inclined to predict the "coming miserable fate" for others.
Faceless poets generally appear as sages in epic poems who convey the truth to poor people who don't know the truth... The most common ones are those court jesters who dress up funny but always say some amazing words.
For example, say to a certain prince, "You are actually the child of the queen and the groom", or say "It was your uncle who killed your father and king".
Faceless poets usually don't speak the truth directly. Instead, they will give the other party a mysterious long poem... which usually implies a very important truth, and it is not until the other party is close to the truth that they can truly realize the meaning of the poem.
When the rotten man took out these two cards, he really didn't think much about it.
It is simply used as a filling for "fourteenth" and "fifteenth" to reduce the probability of Kafni and Annan guessing the correct number.
But Annan turned it around and mocked the rotten man with another meaning.
At the beginning, he used the "big clown", which symbolizes the faceless poet, to imply that he knew everything... and finally insulted him with "clown".
The rotting man didn't realize it until he received the clown card—Annan had already hinted at him from the very beginning.
Annan must have already thought of the countermeasures when he was choosing the cards.
He even had room to prophesy to himself!
Annan's seemingly all-knowing wisdom really made the rotten man feel terrified.
The rotten man wanted to vent his anger on Salvatore before, but after Annan said "Are you sure", he was immediately afraid.
Like a frightened bird.
He realizes that Annan is not an eagle that can fly in the sky - but a dragon.
He even doubted whether Annan had expected that he would come here...and the trap he laid on Salvatore could kill him here.
The rotten husband is now somewhat regretful.
If he could escape, he must have escaped after the end of the second game.
However, he cannot escape.
He was able to directly enter this nightmare in the body of a god through the mechanism of "the rotten man appeared in this nightmare".
If he ran away directly, he would leave behind an empty shell of a rotten man.
Annan can still use the medium of his "self" to influence the body of the rotten man. But the rotten man himself has no way of knowing what happened inside... In this way, he will lose the initiative.
And if he directly destroys this nightmare, it will directly lead to the destruction of the nightmare and the overflow of curses. Annan is now a nightmare to enter in the bank, and the bank is Mr. Yao's temple.
Once the curse of inertia in the nightmare leaked directly... it would be equivalent to throwing a piece of shit into the silver knight's temple.
——The rotten man doesn't have the guts yet.
Although Annan said he knew what he did in the third game.
But this might be a lie instead—a prelude to lure him into revealing information.
The best result is to help Annan complete the "powerful purification" in this nightmare.
At the moment this nightmare is purified, all evidence will disappear.
- That's right.
The rotten husband had already thought in his heart that he could actually lose on purpose.
That's why he doesn't gamble on anything.
That way, if he loses, he won't look so ashamed...of course, if he wins. Then you can get some face back from Salvatore.
...Whether you win or lose, it is not a loss for the time being.
Thinking of this, the rotten man glanced at Salvatore who was playing Bella.
The blood-stained rotting man said in a deep voice: "We still play cards in this hand, and the rules are simpler.
"We draw cards from here. It's a deck without the clown, which is fifty-two cards.
"On the bright card side, only the first card is a dark card, and the others are all bright cards;
"On the dark card side, only the first card is a bright card, and the others are all dark cards.
"The so-called 'dark cards' refer to cards that you can't even look at, and must be placed directly on the table. Among them, the bright cards are drawn first.
"The player with the dark cards can actively choose to settle after his card draw round; or the party with the bright cards can automatically settle when they have all the bright cards [big cards] of the same suit... For example, when they have all the 'Prince, Queen, King', or 'Son, Father and Grandmother' cards, it will be resolved automatically."
"At the time of settlement, each K-position card counts as three points, Q-position card counts as two points, and J-position card counts as one point, but if a set of big cards of the same suit is assembled, an extra point will be added. Compare the scores of the two sides, and if the points are exactly the same, The party that initiates the settlement wins... Do you understand?"