Wealth

Chapter 866 I Respect Your Decision

Chapter 866 I respect your decision

After Sichuan Day. Fan Wubing was interviewed by Dongfang News Talk in Buhai.

Shen Ying was quite critical of this. Because Fan Wubing rarely accepts interviews from reporters, the two exceptions are Zhang Qi and Sheng Wei. There is no need to mention the relationship between Zhang Qi and Fan Wubing. Shen Ying said she could guess the relationship between the recently divorced single beauty reporter of this website and Fan Wubing even with her toes. However, Fan Wubing firmly opposed this, "Sheng Wei and I are very innocent and have no ambiguity at all!"

"Well, I understand, being innocent is the same as Ximen Qing and Pan Jinlian, right?" Shen Ying did not dwell on this issue. Her company's performance has surged recently and its position in the domestic liquor industry has become increasingly important, so more and more organizations have recently invited her to participate in industry events.

This time I am going to participate in a ten-year inventory of the liquor industry. The organizer is the relatively influential Shanghai Food Industry Association. Leaders from the Ministry of Health and the Ministry of Food Industry are also invited to participate. It is probably to do some For activities such as competitions, the leaders of the Old Eight Famous Wines and the New Eight Famous Wines basically gather in Shanghai.

As a new member of the famous wine ranks. And Shen Ying, who has made remarkable achievements in the market, naturally cannot miss such an event, and she also expressed the hope that Fan Wubing can take the time to participate in this small inventory activity to help herself earn some fame.

"This is a real cocktail party. You don't want your wife to have sex with other men, right?" Shen Ying said to Fan Wubing with a smile when she left.

Fan Wubing touched his nose. He said with some annoyance, "Then let's see, who has the courage to make trouble on my head?"

In fact, he also knew that there was almost no chance of such a thing happening. As a new CEO in the industry who has attracted much attention, the old fritters like Shen Ying had already found out the details of Shen Ying clearly. Even the only daughter of the Shen family in Jiangnan Her identity will also awe everyone, not to mention that she is Fan Wubing's wife. Now she has to add a high-sounding title, that is, she is the daughter-in-law of Fan Heng, member of the Standing Committee of the Politburo. Who would normally dare to do this kind of person? To provoke?

But when Shen Ying left. Then he suddenly said to Fan Wubing, "I think the gaming industry will be a very promising industry. I plan to sell the liquor company and then invest in the gaming industry. What do you think?"

Fan Wubing was changing clothes. After hearing what Shen Ying said, she couldn't help but be shocked; it took a long time to react, shook her head and said, "Honey, you should leave some way for others to survive!"

Although he knew that the game industry was indeed a sunrise industry in the future, Fan Wubing was not very interested in this matter. He always felt that this was a dangerous move to be on the cusp of the storm.

He would rather provide portal channels to cooperate with game developers than personally participate in this matter.

If nothing else, he felt that the game was guilty of causing Internet addiction among teenagers. He felt that he couldn't bear the crime. There was really no need to build up his good reputation for such a small amount of money.

But after Shen Ying played Lianliankan for two days, she suddenly became very interested in the game industry. This was something Fan Wubing had not expected. Shen Ying naturally had a way of explaining this.

"Even I can become addicted to playing. Obviously, the influence of the game industry on ordinary people is irresistible. Once the market size is formed, the benefits it can bring are immeasurable to traditional industries. I think, I am afraid that if I sell it for ten years The profit brought by Bai'er is not comparable to the profit of the gaming industry in a year," Shen Ying estimated.

Although Fan Wubing didn't like to take up this topic, he was not surprised and admitted that Shen Ying was right.

From 1997 to 1999, it was the first peak period of China's game industry. During this period, stand-alone games, mainly original games from mainland China, experienced ups and downs in terms of popularity and decline.

Including Jinpan Company's "Bayi War Eagle" and "The Opium War", Target Software's "Iron Armored Storm", Creative Eagle's "Random of Life and Death", Lead Software's "Guandu" and "Red Cliff", etc., all of which are outstanding. results.

In addition, some new original game production companies and products have continued to emerge during this stage. Tengtu and Hongen Software, which originally developed educational software, respectively developed the games "Heroes of the Water Margin" and "Freedom and Glory", as well as the backfire "Warring States Soul Journey" and "Century Strategy". Huo Fenghuang's "Tai Chi Zhang Sanfeng" and other works are also very influential.

Shenzhen Jinzhita Company later launched what is known as the first "Jianghu" in history. Although it attracted criticism after its launch due to differences in product quality and players' expectations, this game was based on the popular text ship at the time. As the slogan, it shows that the game producers at that time had already begun to dream of the dream of multiplayer online games, and "Jianghu" was basically a successful product in terms of market performance.

At the same time as the domestic game exhibition in the mainland, foreign and Taiwanese game manufacturers began to pay attention to the huge market of mainland China. Various games were launched on the mainland, and they made a great contribution to the mainland domestic games that started to be tested online. At the same time, Dakunsi also created a number of professional game companies based on agents, the most famous of which was Xintiandi Company established in 1997.

By the second half of 1998, the original games in China, which were booming, began to show signs of decline. First, Jinpan Company was merged into Tongfang Optical Disc Co., Ltd., and its game development department was withdrawn. Then Tengtu Software Company was dissolved, and its game production department was disbanded, withdrawing from the game production field. In the middle of the year, Qiandao Software Company also announced that it would temporarily stop game development and withdraw from the game market. A big banner in the early days of the big 6 game industry fell.

By 1999, the original domestic games in the mainland showed a depressed picture overall, while companies such as Xintiandi, which mainly acted as agents for overseas game products, became the most eye-catching stars in the market.

Also in June 1998, Lianzhong Game World was launched. At that time, it basically did not attract the attention of people in the game circle. However, no one expected that this online game platform of chess and card games would attract a large number of players in less than two years. And it created Lianzhong, a casual game company that once dominated the Chinese game field in the future.

There are many reasons for the decline of original games during this period, such as insufficient funds, lack of talents, immature technology, imperfect market sales channels and pressure from all sides.

First, society. As a young art, games are the crystallization of science and technology and culture. In my country, games were once called electronic heroin and spiritual opium, and this voice can still be heard today. For new things, people see more negative effects than positive significance. This is very sad and heartbreaking.

Secondly, piracy. Due to the weak domestic legal system, piracy is rampant in the software market, which also makes many people stay away from the software industry. The existence of piracy, an unstable factor, has a serious impact on the benefits of game companies. If the benefits cannot be improved, the direct source of funds and motivation will be lost. There is no money to open games. Piracy brings a vicious cycle.

The third is the pressure from foreign companies. Famous large companies in China, such as Microsoft, Blizzard, etc., have already established monuments in the hearts of domestic players with their excellent works. Compared with foreign masterpieces. Domestic games seem so weak. Similarly, compared with neighboring countries such as Japan and Taiwan, the technical level of original games in the mainland is also far behind.

Overall, in the past three years, the game industry in mainland China, which is mainly based on stand-alone games, has experienced a great ups and downs from prosperity to decline in a very short period of time, and has temporarily entered a trough. At the same time, the Lianzhong platform and similar games have opened a new era for the game industry.

Fan Wubing is very clear that with the advent of the Internet era, the online game industry will surpass stand-alone games and gradually become the mainstream of the game industry. At the same time, the emergence of online games has also brought possibilities for the innovation of profit models. Online games supported by servers are obviously not something that can be played by piracy.

Through free internal testing opportunities and other publicity, people are pulled on the pirate ship and addicted. After that, they start charging when they are officially launched. Obviously, this can avoid the tragic end of the stand-alone games that were plagued by piracy.

However, at this time, there are no companies that can open large-scale multiplayer battle games in China. The ones that are about to appear are all online games provided by foreign game manufacturers operated by some agency companies. It will take time to cultivate large-scale online games of the Chinese people.

"So do you support or not support my decision?" Shen Ying caught Fan Wubing and asked.

Fan Wubing pulled his tie, trying to make himself feel more relaxed. He rarely dressed so formally. The main thing is that in addition to accepting Sheng Wei's interview today, he also had to accept the invitation of the American "Time" magazine to take a few close-up photos for them to appear as the cover character of this year's New Year.

This year is the Year of the Dragon, which is also Fan Wubing's birth year. At the beginning of the 25th year of his life, he thinks that appearing on the cover of "Time" magazine is also a good choice. After all, his age at this time is relatively normal. Even if he appears on "Time" magazine, he will not be called a monster.

In this Internet age, all seemingly impossible things are constantly happening. There is a saying in the Internet age that rules are meant to be broken.

This sentence also applies to Fan Wubing himself.

"I respect any decision you make." Fan Wubing said solemnly to Shen Ying. ...The third update of Yiyin Day is here, and the May Day short holiday is finally over. Friends who come back, please vote

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