Harry Potter’s School of Invincibility

References Dungeons and Dragons Death Knight Template Made by the Protagonist

Death Knights (DK for short), they are warriors in the army of evil forces.

These terrifying undead creatures were usually blackguards, warriors, rangers, or barbarians in life; and fallen paladins may also become death knights when the fire of life is extinguished. After the paladin becomes a death knight, the transformation of the original professional characteristics is the same as the description of the black guard in the "Dungeon Master's Guide".

The death knight looks like a rotting corpse, with a face like a black skull wrapped in rotten skin, and two dots of orange light shining in the eye frames. The death knight's voice was cold, like an echo coming from a deep valley. These creatures were powerful figures during their lifetime, so you can find that death knights are wearing expensive or magical clothes and armor. Cloaks that can highlight the importance of status are also one of the accessories they often wear.

Death knights can speak all the languages ​​they knew in life.

"Death Knight" is a template that can be embedded into any humanoid creature whose level is not less than 6 and whose alignment is evil (the characters below refer to creatures that meet the above conditions). The character's type changes to "Undead". Except for the items marked below, the remaining parameters and special abilities remain unchanged.

role information

Hit Dice: All of the character's Hit Dice become d12 (current and future).

Speed: unchanged

Armor Class: The death knight gains +5 natural armor, unchanged if the character's natural armor value is higher.

Attack: The death knight usually fights with martial weapons, or with touch attacks if the weapon is dismounted.

Damage: The death knight's contact attack channels negative energy to injure the opponent. The damage value of attacking a living creature is (18 + the death knight's Charisma modifier). In addition, each successful contact attack will cause the opponent's Constitution attribute to take 1 point of damage. A successful Will save (DC = 10 + the death knight's Hit Dice * 1/2 + the death knight's Charisma modifier) ​​halves the damage without taking any damage to the Constitution score.

Special attack: In addition to retaining the original special attack, the character also gains the following abilities

Fury of the Abyss [Supernatural]: Once per day, the death knight releases a violent shock wave of fire. The flames will fill a radius of 20 feet and instantly spread outward to a location of 400 feet + the death knight's hit dice * 40 feet. . The shock wave will cause the death knight's Hit Dice * 1d6 points of damage (maximum 20d6). Half of the energy of the shock wave is fire and the other half is holy energy, so "Protection from Elemental Damage (Fire)", "Fire Shield (Ice Shield)" and similar spells cannot block this part of the energy. A successful Reflex saving throw (DC = 10 + the death knight's Hit Dice * 1/2 + the death knight's Charisma modifier) ​​halves the damage.

Aura of Fear [Supernatural]: The Death Knight is surrounded by a terrifying aura that symbolizes death and evil. Creatures with less than 5 Hit Dice within 15 feet of the death knight must make a Will save (DC = 10 + the death knight's number of hit dice * 1/2 + the death knight's Charisma modifier). Failure to check will cause fear to the death knight, and the effect is the same as the "fear spell" cast by a warlock of the same level.

Undead followers: The death knight will attract naturally formed low-level undead creatures within a radius of 100 miles, and obtain undead creatures with a maximum total number of hit dice equal to the death knight level * 2 as followers. You can get: 1d6 ghouls, 1d4 goblins, 1d12 medium skeletons, 1d4 wights per month, or 1d8 medium zombies per week. These creatures will follow the death knight until they are destroyed. The number of undead creatures the death knight can command or rebuke is not affected by this ability.

Spells: Unless bound by alignment, a death knight can cast all spells he learned during his lifetime.

Traits: In addition to the character's original traits, the death knight also gains the following traits.

Damage Reduction: The death knight's tough body gives it 15/+1 damage reduction (DR)

Immunities: In addition to having the immunity of ordinary undead creatures, the death knight is also immune to ice, electricity, and transformation attacks.

SR: The death knight gains 20 points of SR (SR). If the character level is higher than 10, SR is 20+10-character level.

Summon a mount: The death knight can summon a mount. The most classic mount is the "Nightmare". Of course, you can also choose other creatures. The mount's hit dice cannot exceed half the death knight's level. When the mount is killed, UU Reading www.uukanshu.net the death knight can only summon another mount after one year and one day.

Dispelling immunity: Death knights cannot be dispelled, but they can be expelled by the "Holy Word" as evil outside realm creatures. (The exiled death knight will return to the realm of the evil god he serves)

Undead Traits: The death knight is immune to the following effects: mind-affecting effects; poison, hypnosis, paralysis, stunning, disease, instant death effects; necromancy effects; all effects that grant Fortitude saving throws and cannot affect inanimate objects. Critical hits, bruises, energy absorption, and instant death effects caused by giant creations are ineffective against undead creatures. The death knight cannot be resurrected as an undead creature, and resurrection can only succeed if the death knight wishes. Death knights also have darkvision up to 60 feet.

Savings: No change.

Attributes: The death knight's Strength attribute is +4, and his Wisdom and Charisma attributes are +2. As undead, death knights have no Constitution attribute.

Skills: unchanged.

Expertise: unchanged.

Climate/Terrain: Any surface or underground

Group composition: Solitary or group (see "Undead Followers")

Challenge level: character’s original level +3

Treasure: Double the standard

Alignment: Same as character (always evil)

Evolution: Death knights continue to level up according to their original profession.

Player changes

After the player character becomes a death knight, the character's effective level (ECL) is the character level + 5. Therefore, the ECL of a level 7 warrior/level 3 black guard character after becoming a death knight is 15, which is equivalent to a level 15 character.

The character's ability to cast healing spells (Cure) during death is changed to the ability to cast trauma spells (Inflict).

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