Chapter 260 Why Can’t I Defeat the Monsters?
"Wait, that's not right?
"Why can't I beat the monsters of the same level?"
Teacher Ding scratched his head in confusion.
If it was in other MMORPG games, this would be completely unreasonable.
At this time, his game character was level 6, the little ghost was also level 6, and the hostile wild monster was also level 6. And there was no so-called special "elite" mark on the hostile wild monster's head.
In theory, this is a righteous two-on-one, there is no reason not to win.
But the problem is that after taking a closer look at the monster's health, it is basically more than twice the player's health! And the monster's damage is also considerable. When hitting the player, a critical hit is basically more than one-fifth of the health. It can't withstand a few hits and the person is gone.
Teacher Ding didn't believe it, and changed direction again , changed the wild monster.
And still couldn't beat it!
Fighting the demonized beast, was scratched to death by a few claws; fighting the corrupted demon, three fireballs directly ascended to heaven.
The difficulty of this game is simply outrageous!
Instructor Ding thought there was a bug in his character, but after a closer look at the situation of others, he found that everyone seemed to be similar, and they were all being madly abused by monsters of the same level!
Although the first MMORPG of Ni Tian Tang was quite popular, Ni Tian Tang seemed to be different from other MMORPG game manufacturers. They did not deliberately create a queuing atmosphere. There were many servers, and even each server had a good amount of redundancy.
The second thing is what Instructor Ding said In this server, there are not many people who play the demon race at the beginning, so the number of players in the entire demon birthplace is basically at a normal level.
There will not be a situation where there are more people than monsters and you can't grab the task monsters.
So instructor Ding didn't pay much attention to other players at first, until he died twice, he found something wrong and started to check whether the attributes of other players were normal.
As a result, other players also died like dogs!
In the game, before and after level 6 belong to several small different areas. The area before level 6 can basically be said to be peaceful.
Although the word "peaceful" is not appropriate to describe demons, these demon players are rubbing fireballs and shadow arrows while While summoning the little ghosts to fight monsters, it was basically quite comfortable and there was not much pressure.
But after reaching level 6, the style of painting suddenly changed!
After instructor Ding died twice, he found that there were corpses everywhere.
The game "Shadow World" also uses the setting of running corpses. When the player dies, he needs to run to the corpse location to pick up the corpse. After picking up the corpse, a white bone will be left on the ground. After a long time, the white bone will disappear naturally.
And if the players die repeatedly in a short period of time, there will be a situation of stacking white bones.
At this time, the area of level 6 wild monsters is such a miserable scene of "white bones exposed in the wild, and no chickens crow for thousands of miles."
"Clang!"
The sound effect of rebirth sounded, and instructor Ding's game character left the soul form and restored the entity.
He sat down silently, took out a few roasted spiders from his backpack and ate them to restore his health.
"Clang! "
Another rebirth sound sounded, and another player was resurrected, and also sat down to eat.
The two looked at each other.
"Brother, is the damage of this monster a bit wrong?" Instructor Ding asked in a typing voice.
The player sitting with him, whose ID is "Flying Chest Hair", quickly typed back: "It's not right! If this is put in other games, it should be the health of the monsters in the five-person copy..."
Obviously, it is already 2025, and a large part of the player community has played MMORPG games, and they are very familiar with the values and various mechanisms in the game.
After dying twice, they quickly realized that there was something wrong with the monster values in this game!
In theory, the values of wild monsters are similar to those of players, or even slightly lower. It is the normal rhythm to ensure that players can use skills to kill three or four monsters stably, and then sit down to eat and drink water, restore health and mana, and continue.
And the more The more multiplayer the dungeon is, the more the health and attack power of the monsters will be multiplied. After all, in multiplayer dungeons, there is a distinction between the occupations of tanks, outputers, and healers, which has the effect of 1+1>2, so the monster attributes will also expand.
In other words, if a player singles out a monster in a multiplayer dungeon, he will definitely not be able to beat it.
This is also a basic rule of MMORPG.
But "Shadow World" is completely unethical. How can it directly turn the wild monsters at the birth point into the attribute values of the dungeon elite monsters? With this health and attack power, it is absolutely impossible for a player to win in a single fight!
"No way, let's form a team?" suggested the chest hair.
Instructor Ding immediately agreed: "Okay, call a five-person team!"
The two returned to the novice village and found that many people had gathered here, and most of them were level 6.
Obviously, these were also persuaded to return by the powerful monsters outside.
"Leveling team is starting! Come on, a T (tank) and a healer, = 2!"
"Novice T is looking for a leveling team. Is there any good brother to lead? ”
“This game attribute is too outrageous. How can a lone wolf player play it?”
“It’s OK when the server is just launched, there are many people. If there are fewer new players on the server and it is difficult to form a team, won’t all the new players be persuaded to quit? ? ”
In the Novice Village, players were discussing it all at once. It was obvious that most people were extremely confused and indignant about the difficulty design of this game.
Lecturer Ding also wanted to complain, but then he thought that he was a streamer after all, and if he gave a conclusion too hastily, he might be led by the rhythm or be backfired.
What if there was any deep meaning behind Ni Tian Tang's approach?
So he temporarily suppressed the desire to complain, and shouted with Chest Hair, and soon formed a standard five-person team of 1 tank, 1 healer, and 3 outputers.
At this time, in the Novice Village of this server, there were obviously many fans of Lecturer Ding who came to chase stars, and they were all chatting with him privately. Lecturer Ding could only shout "full of people", and then take this team back to fight the monsters.
I have to say that the difficulty is finally normal!
Although some powerful talents and skills have not been unlocked at a low level, tanks still have the advantages of armor and damage reduction. After the five-person team, they can finally kill five or six monsters and rest once.
"It's OK. It seems that although the difficulty of this game is very high at the beginning, it also objectively plays a role in encouraging players to form teams and overcome difficulties together.
"But... it's hard to say whether this is a good design at the moment."
Lecturer Ding is still trying to make up for Against Heaven, but the barrage audience obviously disagrees.
"Other games encourage players to form teams because they are efficient in completing tasks and can directly pull monsters. As a result, Shadow World cannot be played without a team. It's amazing! ”
Obviously, at this point, Against the Heavens is suspected of making the mistake of "teaching players to play games".
According to the practice of general MMORPG games, players can also level up by themselves, but they need to eat and drink water to recover after killing three or four monsters. If players are willing to form a team, team members can share the task completion conditions. For example, if the task requires killing 10 monsters, then two members can kill 5 monsters each to complete it.
If you really form a five-person team with a tank and a nurse, you can even rush directly into the monster pile, pull a large group of monsters and use AOE (area damage spell) to clear them.
In short, you can play it by yourself, and it will be easier and more fun to form a team.
But in "Shadow World", if you don't form a five-person team, you can't even beat the monsters. Then, are lone wolf players who don't like to form a team not even worthy of doing tasks?
If you have to say, such difficulty can promote players' social interaction and force them to form a team to communicate with other players, but the problem is... players may not like this. !
It's not 20 years ago now, and everyone's mentality is more impetuous.
If it was 20 years ago, when this type of game first appeared, many people would be keen on making friends online, and even other players met in the game could chat a lot and finally become friends.
But 20 years have passed, and everyone's playing games has long become a routine, and the relationship with other players is at most a passerby or colleague, and there is no mood to lead newcomers or chat in the game.
Therefore, it is inevitable that the practice of Against Heaven will be criticized.
Instructor Ding didn't say anything else, but continued to clear the task with this five-person team.
Unknowingly, 3 hours passed.
Fortunately, although these monsters have high blood volume, their experience has also increased significantly. Everyone successfully reached level 12 at around 11 o'clock in the evening.
At this time, there are still about 40 minutes before Instructor Ding goes off the air at 12 o'clock.
It must be said that this leveling speed is much slower than the leveling speed expected by Instructor Ding.