The Wizarding Age

Chapter 0481 The Growth of Wuta

After experiencing the bloody battles of the Plane War, Mary has been reborn and is no longer the reckless and ignorant little vampire.

Compared with the magnificent Plane War, the current elimination of the indigenous monsters in the Black Forest can be described as calm and bland. If it were not for clearing a safe territory for the Flame Throne, Mary would definitely not be able to muster the energy to do these trivial tasks of clearing out the "miscellaneous soldiers".

The "agreement" signed between the Flame Throne and the indigenous monsters can last for three months, and the human wizards showed their greedy and hideous faces.

Mary led her three generals and a "dog-headed military advisor", and with the helpless Bilis, joined the two "hidden pieces" arranged by Grimm in advance, and it took only more than a month to comb through the vast land of nearly a thousand miles north of the Witch Tower.

All indigenous monsters with a certain number of tribes were taken away by Mary. They either surrendered or died. There was no third way. Those monsters that did not obey the rule of the Flame Throne were cleared out, and the valuable ones were taken back to Wuta as slaves, while the less valuable ones were thrown to Bilis, becoming the source of blood and flesh for him to hatch war insects on a large scale.

Bilis, who was originally resistant, received so many "benefits" in succession, and naturally he was very happy, and he sincerely did the work assigned by Mary. If he had to slowly conquer these many blood foods, he could probably do it in three or two years. How could he be like Mary, who only took more than a month to complete it in one go.

This undoubtedly made Bilis begin to appreciate Mary's kindness, and he silently criticized the mutant insect mother who merged with him for being petty. The mutant insect mother who was in tune with him fell into a long silence, too lazy to refute this ignorant Bilis.

Only the mutant insect mother who had been fighting with her for a whole year knew Mary's cruelty and bravery. Others may be deceived by Mary's beautiful and charming appearance, but it... whenever it is recalled, it is full of pain and endless sorrow!

Clearing away those troublesome and annoying guys, the remaining territory will undoubtedly be much emptier.

Therefore, those indigenous monsters who chose to "surrender" the earliest all got the largest and best territory, and also became the scouts and eyes of the Flame Throne scattered around. As for those indigenous monsters who were unwilling to surrender to the Flame Throne and did not want to be eliminated, they could only migrate to farther places at night.

For a while, the prestige of the Flame Throne was greatly boosted, and even many wizard families in other regions of the central continent also set this place as the trial place for apprentices.

According to the agreement signed by the Flame Throne and the Sanditalin Wizard Association, a small human settlement is being rapidly developed with Songta Town as the center. Every day, a large amount of resources poured into Songta Town, and a large number of farmers were summoned to expand the settlement there.

Just over a month later, the prototype of a small town appeared.

The intensified human activities in the rear undoubtedly brought a huge flow of people to the Flame Throne. With the original sick forest as the center, another small town composed of mercenaries, adventurers and trial apprentices is also rapidly forming, and attracting a large number of marginal professionals such as fur traders, herbalists, and mystical merchants.

Since Gargamel, who presides over the daily affairs of the Flame Throne, is also a wandering wizard, he knows the suffering and pain points of wandering wizards. Therefore, in order to change the oppression and discrimination of wandering wizards by other wizard families, the Flame Throne has successively issued many relaxed policies for sojourning wizards.

The so-called sojourning wizards are actually wandering wizards. When they wander to a certain place, either to obtain certain knowledge, or to obtain resources nearby, or simply to borrow the witchcraft facilities of the wizard tower, they will temporarily live in an open wizard tower.

Although they are not resident wizards, they will always be active near the wizard tower in the "short term".

This short term is generally one or two years.

Of course, there are also sojourning wizards who have stayed in a place for more than ten years in a flash.

For those who are chasing wizard resources everywhere but don't want to be controlled by wizard families, Gargamel provides them with the most relaxed living environment and allows them to temporarily live in the wizard tower with their children or descendants.

Wandering wizards are also wizards, and they often go out together to adventure or explore ancient ruins. At this time, the descendants or offspring who follow them all year round become hot potatoes.

Taking them to explore is definitely not an option.

Placing them somewhere casually can easily delay their progress and development.

So while Gargamel is inviting wandering wizards to explore the Flame Throne, he also solves their worries. As long as the sojourning wizards registered in the Flame Throne can enjoy the basic rights of the resident wizards, they do not have to undertake mandatory wizard tasks.

And the wizard apprentices who come with them can also enjoy the opportunity to study and try in the wizard tower at the same time.

With the influx of a large number of high-quality resources from the Black Forest around the Flame Throne, an emerging resource market is also slowly forming. Here, they purchase raw monster resources and herbal resources, and then process them into valuable witchcraft materials and medicine. The lucrative profits are enough to attract groups of merchants and wandering wizards.

The measures implemented by the Flame Throne may not seem very attractive on the surface, but each one of them can resonate with wandering wizards.

This may not impress them and make them change their original intention of continuing to wander, but the rich resources and relaxed conditions here can make them willing to stay for a while.

If only one or two wandering wizards do this, it may not change anything. But if seven or eight wandering wizards choose to become sojourning wizards, then the changes brought to the Flame Throne will be extremely huge.

At the same time, there may be more than a dozen sojourning wizards staying in the Flame Throne Witch Tower. In their leisure time, Gargamel can use generous magic crystals to induce them to substitute for the Witch Tower apprentices. With these sojourning wizards who have expertise in various aspects, some witchcraft fields that no one has explored in the past have also found suitable mentors.

For a time, the witchcraft fields and research directions that the Witch Tower apprentices can choose have become more diverse and comprehensive. And this has also virtually improved the Witch Tower apprentices' own knowledge reserves and witchcraft insights, giving them more and broader development space!

Of course, in order to raise the popularity of the Flame Throne Wizard Tower itself and to increase the enthusiasm of the wizards and apprentices stationed in the tower to obtain contribution points, Gargamel and Grimm discussed and purposefully and restrainedly invested some rare resources that are difficult to obtain from the outside world into the Wizard Tower task system.

For example, high-level witch medicine, wizard-level monsters, elemental magic puppets...

These things are extremely rare resources that are extremely difficult to find even in wizard trading points, and most of them are monopolized by wizard families and organizational forces. Even if they occasionally appear, they are scrambled for by everyone, and ordinary wizards without a little wealth don’t even think about it.

But now, the Flame Throne can launch a certain number of rare resources every month in its internal task system. These resources do not rely on magic crystals or fists, but only require a certain number of contribution points to obtain.

In the Flame Throne Wizard Tower, there are countless tasks that can easily earn contribution points without going out to perform dangerous wizard tasks, just staying quietly in the Wizard Tower.

Whether it is to teach a few classes a month, or to act as a mentor for a certain witchcraft research project, or to manage the internal witchcraft garden, or to help concoct some witchcraft materials... There are simply too many such tasks. Most sojourning wizards can spare some of their free time to complete one or two tasks in addition to their own travels and adventures.

Therefore, relying solely on these sojourning wizards who have no contractual relationship with the Witch Tower, the Flame Throne has been able to support all the witchcraft facilities and task systems. As for those resident wizards who are truly affiliated with the Flame Throne, they can instead spare more time to invest in their own research projects and witchcraft experiments.

Such a good thing of killing two birds with one stone, of course, has aroused unanimous praise from all the resident wizards.

So, Gargamel, with everyone's praise, has secured his position as the "big housekeeper" of the Flame Throne!

…………

Compared with Gargamel's excellent management talent, Grimm, the real owner of the Witch Tower, is extremely incompetent.

After delegating most of the power and authority to Gargamel and Meryl, Grimm hid in the fifth floor of his own witch tower, completely immersed in various witchcraft research and witchcraft experiments.

The predatory Zerg clones are still trying, although they have failed hundreds of times, causing him to lose a large number of resources. But the bright prospects are there, and Grimm is always unwilling to give up.

After the mutant fire rune "burst" was successfully analyzed, Grimm has also successfully etched it into his consciousness. This also means that any fire witchcraft he casts in the future can be attached with the burst effect at will. However, even if the core rune changes, the corresponding witchcraft mental model and witchcraft spells also need to be changed accordingly.

This is undoubtedly a huge project that consumes a lot of mental power to think about the changes one by one!

However, with the assistance of the chip, all tasks involving a large amount of data calculation and data modeling can be handed over to the chip to slowly kill it in idle time. So Grimm can still take a lot of time to solve the witchcraft problems he faces!

In the idle task list of the chip, there are actually two rare fire runes waiting for it to slowly analyze. According to the witchcraft characteristics currently displayed by the mutant fire rune, the value of the two rare fire runes is obviously higher than it.

Once analyzed, it will undoubtedly have an indescribable huge benefit to the improvement of Grimm's combat power! chapter;

Chapter 460/1588
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