The Wizarding Age

Chapter 0581 Wind Dragon Treasure

The conversation with Oliwen was pleasant and relaxed.

There was no conflict of interest between the two sides. They came to the Lance plane to fish in troubled waters and try to get the most from these dragons.

In the past plane wars, the main purpose was to fight for the dominance of the plane. The winner took all and the loser was defeated. But this Lance plane is different. If the dragon lords of all sizes gather together, they are enough to crush the small force that Grimm has now established a hundred times.

So if you can't do it hard, you can only use soft grinding.

With the Stone Claw Mountains as the center, first build a logistics base with a solid foundation, and then project the power out. Start with the little guys of level 2, one by one, and clean up these "home" dragons who only care about the snow in front of their own doorsteps and don't care about the frost on other people's roofs.

However, the strength of the dragon clan is uneven. Even if Grimm can get three level 2, it is still not enough to harvest the dragons safely. So leaving behind Oliwen, the dragon nemesis, can play a decisive role at a critical moment.

However, her dragon-slaying sword is too sharp. Once the news leaks out, Grimm will easily be implicated by her. So when to use Oliwen and how to use it well has become the most challenging thing for Grimm's fighting wisdom!

As for the distribution of spoils, Oliwen can do without anything else, but only wants to get a complete dragon. Even if Grimm promised to pay hundreds of thousands of magic crystals, he couldn't force the other party to change his mind, which also gave him a headache!

Every time a dragon's nest is taken down, it is indeed possible to harvest huge wealth piled up like a small mountain. But if you really want to check it carefully, you will find that the dragon's wealth is not as exaggerated as the legend.

With the strength of Grimm's side, at most they can fight those young dragons who have just reached adulthood. And these guys are either busy sleeping at home to grow up, or eating, drinking and having fun enjoying the comfortable life of a lord.

As for wealth, the indigenous tribes in their territory all live primitive and ignorant lives. They contribute a lot of black meat jerky of unknown origin, but very few shiny gold coins and magic gems. What can be robbed from such a group of poor ghosts?

If you don't rob them, you can only cross the plane to other small planes to get money.

But such a thing is too risky.

Once the retreat is cut off, it is not to rob people, but to run to other people's land to deliver dragon card materials! Even the 3rd-level thunder dragon Arms carefully selected a weak goblin plane and almost turned the plate over there. The danger of 2nd-level dragons like them going out casually will only be higher.

Of course, they are not without any channels.

Humans have their own social groups, and dragons also have their own small circles.

If a big dragon of the dragon clan targets a resource-rich plane, in order to strengthen his momentum, he will sometimes call some "little brothers" in his familiar circle. At this time, those little dragons who usually lack connections and courage will come roaring and willingly be driven by the other side.

In this way, the 4th-level dragons stand up to resist those plane powerhouses, and the 2nd and 3rd-level dragons burn, kill and plunder everywhere. As long as half of the looted wealth is handed over to the 4th-level dragon, the remaining half is enough for the little dragons to be happy for a while.

As for why they have such strength, why don’t they just occupy the other side’s plane and take it all? As soon as Grimm asked this question, he was rejected by Oliven with contempt.

The dragons like gold coins, gems, and all shiny and valuable treasures, but they don’t like to operate and build. When you encounter something you like, just grab it. Why bother to help those stupid and foolish native ants develop and operate slowly?

If you have that time, you might as well hug your wealth and sleep on the piles of gold coins. That way, your strength will continue to grow in sweet dreams again and again. When I wake up, the other side will have a new crop of dragons, so I will go and rob them again...

After counting on his fingers, even Grimm couldn't help but shake his head.

Seriously speaking, the lazy and rough free-range method of the dragons is most suitable for them. Others, other races, can't imitate it even if they want to.

This time, after defeating the wind dragon Chax, Grimm certainly wouldn't be polite and moved its dragon nest cleanly.

While he was talking to Oliwen, the list of items that Gazlowe had counted was transmitted over.

1,307,633 gold coins of various types, 428 magic gems, 129,000 magic crystals, more than 350,000 magic stones, 37 magic swords, 142 sets of enchanted armor, 11 alien staffs and magic wands, 115 magic beast cores, 54 primary magic scrolls (level 1), 14 intermediate magic scrolls (level 2), 2 advanced magic scrolls (level 3), 21 various magic books, 1 alien knowledge crystal...

Gazlowe made a rough estimate that if such a large number of treasures could be processed, it would at least bring Grimm and the Crimson Family a direct benefit of 650,000 magic crystals.

Moreover, there were some treasures that even Grimm couldn't help but feel a little excited.

The 14 intermediate magic scrolls were mostly ordinary spells such as "explosive fireball", "waterfall tornado", and "vampire touch", which were not of much help to Grimm. However, there are also some scrolls in it that can help Grimm.

'Dimension Anchor', an intermediate magic scroll, is from an unknown magic plane. When cast on a spellcaster, it can prevent him from casting any teleportation or teleportation spells within 25 seconds.

Of course, it can also interfere with some magic such as teleportation or arbitrary door that have been successfully cast.

'Mirror Image', an intermediate magic scroll, can set up 3-5 magic mirror images of the caster at any location within a radius of 30 meters to confuse the enemy.

This kind of magic belongs to water magic in the wizard system, and a specialized fire wizard like Grimm cannot cast it, so it is better to carry one with you for safety.

The two advanced magic scrolls that help Grimm the most are the otherworldly teleportation and the finger of death.

According to the classification of magic strength, these two scrolls already have the power of level 3 magic.

Otherworldly teleportation can randomly teleport the scroll holder to a certain otherworldly plane, of which the probability of the material plane is only 13%, and the greater possibility is to be teleported to the terrible lower world. After all, all material planes basically refuse to allow access from other worlds, only the lower planes accept all, and welcome those material planes to die in the dirty lower planes.

The Finger of Death can be classified as necromancy, which can directly cause the soul of the target creature to be crushed. The spell strength is about 320 degrees, ignoring defense.

Of course, this "Finger of Death" can be partially offset by magic protection and the target creature's physique, but the soul damage of 320 degrees ignoring defense is still extremely terrible. With this scroll, even a level 2 creature like the dragon Zacha can still be killed in one hit.

Even if it is cast properly, Zacha will not even have a chance to fight back.

However, it is a bit difficult to use it against dragons.

After all, the souls of dragons are extremely tough and their magic resistance is also very good. It is still unknown whether this level 3 Finger of Death can kill a level 2 dragon. Moreover, even if it succeeds, Grimm will not waste it so much.

You know, a living dragon is the most valuable!

Just like the 2nd level wind dragon Zacha, if it is brought to the wizard world, it can be sold for at least 800,000 magic crystals when alive, or even higher. As for the dead, it is estimated to be around 300,000.

In addition to the scrolls, a lot of magic beast crystal cores were found in the wind dragon treasure, including 5 2nd level crystal cores. But unfortunately, there is no dragon crystal.

In fact, it is normal for such a situation to occur. As long as it is not those particularly perverted guys, no dragon will collect the remains of its own kind. They will even take the initiative to attack those aliens who have weapons or equipment made of dragon materials.

If the 2nd level crystal cores collected in the past few decades are counted, the number of 2nd level crystal cores in Grimm's hands has reached double digits, a full 21.

If he follows his past habits, he might have been unable to resist turning these magic beast crystal cores into suitable elemental magic puppets. But after advancing to the 2nd level, he has been running around and has almost no time to study and improve his elemental magic puppet manufacturing skills.

In the past, those 1st-level elemental puppets were of little help to him.

Just like the battle against the wind dragon that was just completed, Grimm did not release any elemental puppets at all. Even if he reluctantly released them, it would be difficult to play a significant role in the battle against the 2nd-level creatures. Unless he can release a double-digit 1st-level elite puppet in one breath, it would be more cost-effective to chant a 2nd-level witchcraft himself.

So at this stage, it is the right way to tailor some suitable 2nd-level puppets. And this will undoubtedly take a lot of his time and energy.

Most of the magic books found in the wind dragon treasure are magic notes and travel experiences of spellcasters from other worlds. Although it is impossible to peek into the other party's complete spell system from them, it can also allow Grimm to expand a lot of knowledge and experience.

In particular, one of the books, Gulliver's Travels, describes several strange worlds that even Grimm has never heard of. From the details between the lines of the other party, Grimm dared to conclude that this is definitely a powerful spellcaster of 4th level or above. Because at the end of the travel notes, there is also a part of the travel experience in the outer void.

In the wizard world, only the so-called great wizards dare to travel alone in the outer void. Level 4 wizards can barely do it, but once they encounter star beasts or star races, the probability of death is more than 70%.

After exploring all the wind dragon treasures, Grimm accidentally discovered a mysterious alchemy spell in the otherworldly knowledge crystal. chapter;

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