Rebirth of the Evil Life

Chapter 1651: 1 in 5 People Play "World War"

Reborn Evil Life Chapter 1651 One-fifth of the people play "World War" Gold Warrior

(Some people have been asking how many words this book has written. In fact, I don't want to write too much. I just want to surpass "From Zero" and strive to surpass it on July 26 next year. Of course, I won't pile up nonsense, but try to be concise and use wonderful words to repay everyone's support!)

After the first mission, all players will have a striking number, some are 0, some are 1, some are 2, and some are even more terrifying 9. This is the number of enemies killed by the player in the first mission. And after the number, there is a hidden number. When the player clicks on it, a very long number will be displayed. And this number is the player's ranking.

The current number one is a player named "", and the number of enemies killed is a terrifying 13. In other words, in the first mission just now, this player killed a full 13 players. You know, in the previous mission, there were only 50 enemies in total, and he killed 13 people alone. His strength can be imagined.

What surprised all the players was that with the end of the first mission, players who killed enough enemies would be delighted to find that they could choose one more war weapon. You know, these war weapons are not just for show, but they are actually useful. Their performance is completely different. If you can have a war weapon with better performance, you can undoubtedly kill more enemies and enjoy the pleasure of victory.

Those players who have enough points to exchange for new war weapons are naturally ecstatic and immediately choose the best war weapon they can choose. And those players who don’t have enough points can only sigh and secretly make up their minds to catch up in the next battle. They came to play the internal test of "World War" today, although it was to experience the most anticipated game in the world earlier, but also for fun. No one wants to play games in a depressed way.

Roar~~ Roar~~, 15 minutes later, the second mission ended.

"Start the third phase of testing." Cohen's hand tightened slightly.

The tests of 100 and 400 people just now were completely fine. After the players' computers were compensated by the "Robin Hood" software, they were able to run "World War" smoothly. But this is only a battle of 400 people. You must know that after the public beta of "World War" in the future, a battle of tens of thousands of people may break out at any time. Even in the later stages of the game, wars of hundreds of thousands, millions or even tens of millions of people may occur.

Thinking of that scene, Cohen was trembling. Although he is not a game developer, he does not know whether there will be any bugs in the game, or data overflows, etc. at that time. But he knows that this is a great ultimate challenge for computer hardware. He is not sure.

"Cohen, relax, if it really cannot be completed, it is because the game has transcended the times, not a problem of ability. Just try your best.

"

Lin Feng comforted Cohen after witnessing his nervousness.

Cohen nodded slowly. Although Lin Feng would not blame him, he himself could not tolerate such repeated crashes. Never!

The third phase of the test began, and this time there will be 1,000 players in each battlefield.

30 minutes later, amid the cheers of the players, the third phase of the test passed.

Cohen breathed a sigh of relief. The battlefield with 1,000 people is no longer a problem. With the support of the "Robin Hood" software, more than 95% of the players can already enjoy a sufficiently smooth and enjoyable game.

"Then let's conduct the fourth phase of the test now!" Cohen clenched his fist.

"Huh, what's going on?" The player was slightly stunned, and then suddenly became excited.

This time, after the player chooses the war weapon he likes, a number will appear to show how many tanks, how many fighter planes, and how many ships there are in the battlefield.

This... this... this is... all the players are dry-mouthed. The previous three tasks were all confrontations between single arms, but this time, looking at the numbers, it seems to be a mixed battle. It's really exciting to see different arms appear in the same battlefield.

But how to choose? There are only 500 players in total on each side who can participate in the battle. Although the system does not limit the player's choice and the player can choose freely, it is obvious that if all of them are single arms, it will be a big disadvantage. Of course, whether it is really a loss is a matter of opinion.

What is the ratio of tanks, planes, and ships on the battlefield? ——This is a very challenging question.

500 tanks? Obviously not, they will become targets for bombers.

500 fighter planes? It seems feasible, but for now, although players can choose bombers, most players can only choose the most old-fashioned bombers, which have limited speed, height, and ammunition. First, they are easily attacked by tanks. Second, if the target cannot be destroyed for a long time, there will be a crash due to burning gasoline. If this is the case, it will be tragic.

500 ships? This is even more unreliable, all of them are placed on the sea to show off their power! But it won’t work if there is none. If the opponent chooses a ship and you can’t destroy it, you will be unlucky. You can only sigh and finally affect the completion of the task. You know, there are points for winning, and you can choose more advanced war weapons.

Headache, headache! Countless players have a splitting headache over what kind of war weapon to fight. They all want to win and don't want to lose, so they are entangled. What's more, this choice is not organized by any guild, and it is a spontaneous choice, which is even more entangled.

However, each task has a preparation time limit. With the time limit, the players finally made the final choice according to their own preferences.

Without exception, most people chose airplanes. After all, flying in the sky is enough to attack any target. And whether it is a tank or a ship, the attack methods are limited and it is impossible to attack in all directions. Therefore, in the absence of people or organization and coordination, most players will naturally choose the option that is beneficial to them.

As for the result, it is very funny.

On the side where the fighter plane has an absolute advantage, it is natural to easily defeat the opponent's fighter plane. But the funny thing is that many people choose fighter planes suitable for air combat. Although they can also carry weapons such as ground missiles, the number is obviously limited. Facing the hundreds of tanks below, they can only sigh. They can't hit them at all, so they can only fly around in the air. In the end, they ran out of fuel and crashed with a whoosh, becoming a laughing stock.

The battlefields that choose too many tanks are even more interesting. Although the planes were shot down, they were powerless against opponents who chose too many ships. The two sides bombarded each other across the ocean, and you couldn't do anything to me, and I couldn't do anything to you. Everyone could only stare at each other and wait for the time to end.

Compared with the various ridiculous incidents between players, it was good news for Minwu Li and Cohen. Under this mixed combat, the player's computer has also withstood the severe test. 75% of the computers in the world can run the mixed combat "World War" smoothly, although it is much worse than the previous 95%. But it is already good news.

"Conduct the fifth phase of testing." Cohen took a deep breath.

The fifth phase of testing, like the fourth phase of testing, is still a mixed combat of 1,000 people, and it looks no different. But the only difference is that the teammate damage mode is turned on in this test.

In previous tests, including the first internal test, the teammate damage mode was not turned on. But on the real battlefield, if this mode is not turned on, the whole game will give people a very false feeling. "Teammate Damage Mode" is absolutely necessary for first-person shooter games.

Without the player's knowledge, "Teammate Damage Mode" was turned on.

This is a big trouble!

You know, players were used to firing randomly before. Players who choose tanks are used to firing while moving forward, hoping to run around and kill their opponents. But now they suddenly find that their scores are decreasing. And some people start to curse.

"Fuck you, who fired randomly behind me and killed me!" Such curses came one after another.

The same is true in the sky. Before, when seeing an enemy plane, it was usually a missile. Although it was wasteful, it was enough as long as it could kill the opponent. But now it is not possible, and sometimes it will accidentally hurt friendly forces.

And ships are sometimes even more so. In the past, players often approached the opponent in order to attack the opponent in battle, especially when chasing, they fired one shot after another, but now it is not possible, and it is easy to blow up their own people. And once you kill your own people, the score will drop sharply, not to mention it.

Such a small change has brought about earth-shaking changes in the entire battlefield, and also made tactics begin to really emerge among players. After all, the victory of a war is to preserve one's own strength while destroying the enemy to the greatest extent. If you keep bombarding like this, the enemy will be gone in the end, and you will be almost done. This kind of killing one thousand enemies and losing eight hundred of your own is not acceptable.

Huh~~~~, Cohen let out a long sigh. The battlefield of 1,000 people can now be declared a success.

"Boss, the current performance of players' computers can basically run a battlefield of 1,000 people smoothly. And for our super server, there is absolutely no problem running a battlefield of 1,000 people. The current load is 5%!" Cohen said happily.

During the last internal test, the super servers crashed at the same time. This time it was only 5%. The gap between the two is so large that it can only show one thing-the power of the "Robin Hood" software.

After all, the last internal test was purely based on the super server of "Second World" to help players' computers make up for the calculations. When facing hundreds of millions of computers, no matter how powerful the supercomputer is, it is useless. The emergence of "Robin Hood" this time has completely liberated supercomputers. With the addition of several supercomputers this time, 5% of the performance barely meets the requirements.

"But, Cohen, I want more! In the future, perhaps one-fifth of the world's population will play "World War", what do you think we should do?" Lin Feng asked.

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