Chapter 612 Ghost Hand
It is always a habit for mages to copy all the spells they know in the spell book so that they can be reviewed at any time, and Ferg is no exception. His spell book recorded dozens of spells from level 1 to level 3, which shows that this guy has put in a lot of hard work in his studies.
Joan has mastered most of the 1st and 2nd level spells transcribed in this book, but there are a few spells, especially the spells of the Necromantic School, which he has never been exposed to, which is quite refreshing.
After reading it through, Joan listed the reading summary in his notebook. Felger's spell book provided him with a total of 20 brand new spells, including 2 first-level spells, 12 second-level spells, and 6 third-level spells. The next thing he has to do is of course to combine these spells Transcribe it into your own spellbook.
Joan started from the first ring of spells in order from easy to difficult.
The first spell is "Dancing Shield". The spell structure is similar to "Activation Rope". When cast on a shield, it can make the shield fly into the air and automatically help the caster block the enemy's attack. The duration is related to the level of the caster. Proportional.
When Joan's mana was low, he often used a small shield with a human face painted on it in battle. He even enchanted the shield with "Flash Explosion". When this 1st-level spell was activated unexpectedly, it could dazzle the eyes of the enemy on the opposite side.
Later, as the level of the mage increased, more and more protective spells were available, and this kind of trick that could not be used on the table was eliminated, and the small shield that had accompanied him everywhere was also put into the storage bag. Chances are it will come in handy.
While copying the "Dancing Kongshield" at this moment, Joan suddenly remembered his small shield, and decided that after learning the "Dancing Kongshield", he would take the time to re-enchant the small shield. During the battle, a single command would make the shield vacate and block the enemy automatically. If necessary, it can release strong light to participate in the attack, which is very practical.
The second level 1 spell Joan transcribed was "Level 1 Undead Summoning", a typical necromancy spell that could temporarily summon a skeleton.
Well, a weak little skeleton...the kind that can't beat a dog.
Joan is not very interested in this kind of spells. It cannot be said that it is completely useless, but it is definitely not a key spell to learn first. Anyway, let's copy it first, the spells picked up for nothing, don't waste them for nothing, you can use them to kill time when you are bored.
In Feierge's spell book, there are the most second-level spells that Joan can learn from. Among the 12 new spells, 6 belong to the school of necromancy, namely: "Level 2 Undead Summoning", "Command Necromancer", "Ghoul Touch", "Ghost Hand", "Blindness and Deafness", and "Blood Interpretation".
"Level 2 Undead Summoning" is an enhanced version of "Level 1 Undead Summoning", but it is only slightly stronger. It can summon a zombie or three skeletons for the caster to summon.
These skeletons and zombies summoned by the caster will naturally obey the caster's orders. But there are still some undead creatures, either summoned by others, or undead creatures naturally produced by the combination of the soul of the dead and negative energy, of course they will not obey the orders of strangers.
At this time, the 2nd-level necromantic spell "Command Undead" can come in handy. You can try to control those undead creatures without masters, or simply snatch control from the original masters.
"Ghoul's Touch" is a famous necromancy spell. After casting the spell, the fingertips are enriched with negative energy. If the body of the creature it touches is not strong enough, it will fall into paralysis. It emits a disgusting corpse stench.
Spells like "Ghoul's Touch" require the caster to touch the hostile creature with his own hands to transfer the magic power, which inevitably brings huge risks to himself. He may have his head chopped off before he can touch the opponent , so looking at this kind of contact attack spell alone is not practical.
Fortunately, the seniors of the Necromantic School also noticed this problem, and specially invented a magic that was specially used to transmit contact spells remotely, which was the 2-level necromantic spell that Joan copied next--Ghost Hand.
This spell draws a portion of the caster's own life energy and uses it to create a pale, shimmering hand.
This hand is an "incorporeal body" like a ghost, and cannot be harmed by non-magical weapons. It can accept the order of the caster and float in the air to a hundred feet away.
The caster can also attach contact spells not higher than level 4 to the "ghost hand", and then order this "ghost hand" to approach the distant enemy quietly, caress the opponent unexpectedly, and pass on the pre-attached spells along the way. spell.
With this "ghost hand" that can transmit spells remotely, contact magic such as "Ghoul Touch" will become more practical. The caster can remotely control the "ghost hand" to achieve long-range strikes without having to be close to the enemy. There is also a guarantee.
"Ghost Hand" is a necromancy spell, but the contact spells it can transmit are not limited to the Necromancy School, similar spells from other schools, such as "Electric Claw", can also be loaded on the "Ghost Hand" for remote transmission .
Another very convenient feature of the "ghost hand" is that the spell does not need to maintain concentration after the spell is cast. During the effective period of the spell, the caster can free up energy to do other things, and the "ghost hand" will quietly float beside the owner , when the owner thinks of it, as long as it gives it an order, the "ghost hand" will perform its mission by itself.
After Joan finished copying "Ghost Hand", the next thing he wrote was a somewhat vicious 2nd-level necromancy spell-blindness and deafness.
This spell is actually more like a curse. The caster invokes negative energy to erode the subject's body. If the opponent cannot resist the erosion of magic power, he will lose hearing or even blindness in just a few seconds.
There are actually many spells that cause similar effects, such as "Colorful Spray", "Flash Dust" and "Pyrotechnics", all of which can make the subject blind. However, the blindness effects caused by the above-mentioned spells are temporary, and those who have been recruited do not need to seek medical advice, and their vision will recover after a while.
Blindness and deafness are different. The viciousness of this spell is that the damage caused is permanent. Unless the patient is treated with divine magic to remove blindness and deafness, he will be disabled for life!
"Blindness and deafness" is already called cruel and vicious, but compared with the next level 2 necromancy spell, it pales in comparison.
"Blood Interpretation" is a very rare "ritual spell". Joan had never heard of it before, and he didn't know where Ferger learned it.
This spell is quite "bloody". Before casting the spell, you first need a fresh corpse. It doesn't matter whether you killed it yourself, the important thing is... the corpse must be an arcane spellcaster before death.
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