Chapter 614: Mage Nether Palm
When an arcane spellcaster is still relatively low in level, his actual combat ability is actually far inferior to that of a melee class of the same level. In addition, his own defense is relatively weak, so he can only hide behind his teammates and play support.
It wasn't until he was promoted to a level 5 mage and learned the two major killers of "fireball" and "lightning beam", that the embarrassing situation before was completely changed, and he truly possessed the position of the core of tactics.
Qiao An is still one step away from reaching this "qualitative change" realm. Fortunately, there is no need to worry now, as long as he is promoted to a level 5 mage before March. With his learning ability and speed of progress, this is really just a little bit Small and easy goals.
What Joan transcribed next was the 3-ring "Eagle Eye".
This prophecy spell enables the caster to see and hear things beyond the range of vision and hearing. The specific viewing and hearing limit distance is proportional to the level of the caster.
Counting the bonus of "mythical mana", Joan is equivalent to a level 6 mage. When he casts "Eagle Eye", he can see things up to 6 miles away.
If someone happens to be talking locally, he can also use the power of this spell to eavesdrop secretly—unless the other party has cast a spell to prevent peeping and eavesdropping in advance, he will not be aware that someone is secretly monitoring his every move.
In Feierge's spell book, there are three third-level spells that Joan has never touched before, all of which belong to the Necromancer School.
The first is the "exhaustion ray", which hits the subject with a negative energy beam, consumes the opponent's physical energy, and makes them fall into a negative state of varying degrees.
If the subject is not strong enough and has poor resistance, he will be exhausted in an instant, his strength and agility will be severely weakened, and he will even be out of breath every time he moves.
If the subject is strong enough and resistant enough to the erosion of negative energy, they will be less affected, and usually feel physically tired, lack of energy, and have a significant decline in exercise ability.
The third-level "exhaustion ray" is to some extent an upgraded version of the first-level "weakness ray", but how effective this spell can be depends on how strong the subject is. Joan feels that it is better to reduce the subject unconditionally Strength's "weakening ray" is more practical.
The second Necronomicon 3rd level spell is "Summon Undead 3rd Level".
When Joan was exploring the Zochi mine before, he had seen Ferger cast this spell. After casting the spell, he could summon a ghoul or three zombies.
In some special cases, such as when undead creatures are required to explore the road in front of mines or act as human shields, this spell is still useful.
The last spell Joan transcribed, which also surprised and confused him the most, was "Mage Nether Palm".
In fact, he is no stranger to this spell.
Not long ago, when fighting with Phil in the Zoqi Mine Pit, the crazy mage once summoned a huge black palm to attack him. The latter is more powerful, which aroused his curiosity at that time.
Seeing the original text of "Mage's Nether Palm" now, Qiao An's previous guess was verified. This third-level spell is indeed an upgraded version of the second-level "Mage's Assault Palm", but it is not a purely plastic form like "Mage's Assault Palm". It is not an ability spell, but a compound spell of "Evocation" and "Necro".
To cast the "Mage's Nether Palm", one needs to use a black agate as the casting material, first use the negative energy, and then create a palm-shaped hollow barrier, confine the negative energy within the barrier, and finally form a The outer shell is made of translucent glass, and the inside is filled with black negative energy. The caster remotely strikes the enemy, causing "necrosis" damage after hitting.
The so-called "necrosis" damage is a special side effect caused by negative energy eroding the human body, almost a curse.
Ordinary sword and energy damage can be treated with medicine afterwards, and it will heal naturally. However, necrotic damage cannot be countered by relying solely on the body's own immunity. Wounds polluted by negative energy will continue to deteriorate, and ordinary medical methods cannot be cured. It can be said that it is quite vicious to use magic to get rid of the negative energy remaining in the patient's body before he can be completely cured.
The lethality of "Mage's Strike Palm" mainly depends on the caster's own strength attribute and size, and an additional 4 points of strength are added on this basis.
As an upgraded version of "Mage's Assault Palm", "Mage's Nether Palm" fully retains the above rules, and has been enhanced in two aspects.
First of all, "Mage Nether Palm" increases the strength attribute by 6 points, which is 2 points higher than "Mage Assault Palm". Ferge's original power attribute is not as good as Joan's, but in the end, he is on par with his "Mage's Assault Palm" with his "Mage's Nether Palm". This is the root cause.
Secondly, the spell configuration of "Mage's Nether Palm" draws on the idea of the 2nd ring "Ghost Hand". The black magic palm created can not only directly beat the enemy, but also be used for long-distance transmission of "corpse-eating monsters" like the "Ghost Hand". Melee contact spells such as "Ghost Touch", "Fool's Touch" and "Electric Claw"!
The reason why "Mage Nether Palm" is called "Ghost Hand" is precisely because it incorporates the functions of "Ghost Hand".
When the remote control giant palm hits the enemy, a "Ghoul's Touch" is added to paralyze the opponent and immobilize, or the "Fool's Touch" is added to slap the enemy into a mentally handicapped - this idea is really exciting. But is it really feasible?
Joan couldn't help but fall into deep doubts.
From the perspective of the spell-casting process, if you want to complete the above operations, you must first create a "Mage's Nether Palm", which is no problem; then use the "Mage's Nether Palm" as a medium to cast a contact spell—to this point One step, here comes the problem!
"Mage's Nether Palm" is similar to "Mage's Assault Palm". They are the kind of spells that require concentration and spiritual connection at all times after the spell is cast. You must not be distracted from casting other spells, otherwise the "Mage Nether Palm" will dissolve on its own, so how can you transmit contact spells?
Since there is such an irreconcilable contradiction, the concept of "Mage Nether Palm" is fundamentally impossible to realize, so why did Ferge seriously transcribe this "congenitally disabled" spell in the book, even in the book? Successfully cast it in battle?
Joan naturally recalled the fierce fight he had with Felger in the Zoqi Mine not long ago.
During the battle, Feierge not only used the "Mage's Nether Palm" in the battle, but even released the "Fireball Technique" distractedly while maintaining the "Mage's Nether Palm".
This means that Feierge can use the "Mage's Nether Palm" to transfer other spells. How did Feierge do this, which violates the basic principles of spellcasting?
Joan looked away from the spell book, and looked at the collection of arcane treatises titled "A Discussion on the Practical Discussion of the Elementary 'Dividing Mystery'" seized from Feierge.