Chapter 613 Blood Interpretation
The spellcaster gets a suitable corpse, and then takes at least a pint (20 ounces) of blood from the corpse while it is still fresh, and then can cast the "blood interpretation" spell ritual.
After the spell is successfully cast, a magic incantation will emerge from the blood of the deceased, so that the caster can randomly learn a spell that the deceased had mastered before his death, and then the blood will evaporate by itself.
"Blood Interpretation" can be performed repeatedly on the same corpse. If you are lucky enough, you can even decipher all the spells mastered by the deceased before all the blood in the body is exhausted.
Joan finished transcribing "Blood Interpretation", put down her pen, and fell into deep thought.
This weird spell actually transcribes the blood of the dead as a spell scroll, excluding the bloody and cruel part. It has to be said that this idea is very ingenious!
Inspired by this spell, Joan thought that the No. 4 rune, Ansuz, also had a similar function.
He has used Ansuz runes many times to analyze spells from magic devices. Think about it another way, if an arcane spellcaster is regarded as a "humanoid magic device", Ansuz runes are drawn on his corpse, supplemented by Can "blood interpretation" analyze all the spells in the memory of the deceased at once?
Qiao An vaguely felt that this idea was feasible, but unfortunately he didn't have the corpses and blood of arcane spellcasters at hand for him to experiment with, so he could only wait for future verification when conditions permit.
In addition to the six necromancy spells mentioned above, there are also 2-ring spells belonging to other schools in Ferger's spell book, six of which Joan has never learned, namely "Touch of the Fool", "Detect Thoughts", "Hazy "Spell", "Acid Arrow", "Complete Repair" and "Level 2 Monster Summoning".
"Touch of the Fool", as the name suggests, is a contact spell, which can simultaneously weaken the three spiritual attributes of the touched object-intelligence, perception and charm.
Spellcasters of different professions rely on different spiritual attributes to comprehend spells.
Wizards focus on intelligence, priests and druids focus on perception, while warlocks, bards, paladins, and rangers rely on charm to cast spells. If their corresponding spiritual attributes are reduced, their spellcasting ability will also be weakened.
This is the role of "Touch of the Fool", especially with the "ghost hand" to achieve long-range contact, the actual combat value of this spell is also greatly enhanced.
"Detect Thoughts" is a divination school spell that allows the caster to detect mental activity within sight.
First of all, the caster can know whether there are thinking creatures around him or not. Plants without intelligence, low-level undead and constructs can't think at all, and of course they are not within the detection range.
After completing the first step, the caster can conduct a mind detection on a specific intelligent creature. If he can break through the opponent's will defense line, he can understand the opponent's current thoughts.
This kind of detection only stays at the surface level of thinking. If the psychological activities of the target creature are too complicated and obscure, it will be difficult for the caster to understand the other party's true intentions.
What needs to be careful is that it is very immoral to secretly probe other people's thoughts. If the deeds are exposed, it will probably irritate the other party.
In particular, don't cast this spell on people whose intelligence or perception attributes are much higher than your own, otherwise the opponent will probably use their tricks to deceive the caster with the superficial thoughts that they pretend to have, or even turn their backs on the guest, taking the opportunity to spy on the caster's own thoughts and activities.
"Obscurity" is a simple and ingenious illusion, which makes the figure of the subject blurred, and the attack on it is easily affected by the illusion, causing it to deviate from the correct target.
"Acid Arrow" is a 2-level conjuration spell. After the spell is cast, it shoots an arrow containing strong acid. The initial damage caused by hitting the target is not high, but the acid will continue to corrode the opponent, and the accumulated damage is still considerable. Yes, especially against acid-prone metal armor or steel constructs.
Level 2 "Complete Repair" is an upgraded and enhanced version of "Repair" at level 0. The repair function has become more powerful. It can not only repair daily items, but can even be used to repair damaged magic equipment and even high-level structures such as "golems". Pretend!
Joan has already copied so many spells from Ferger's book, and so far, "Advanced Restoration" is the most practical one.
The last level 2 spell Joan transcribed was "Level 2 Monster Summoning".
This is an upgraded version of the "Level 1 Monster Summoning Technique" that he has learned before. It is more practical than the "Undead Summoning Technique" of the same level, and there are more types of creatures that can be summoned, including giant ants, giant centipedes and giant spiders. large insects, aquatic creatures such as octopi, squid, and giant frogs, the lowest of demons (lemures), and the four small elements of water, fire, air, and earth.
After Qiao An finished transcribing 12 second-level spells, the night outside the window was getting dark, and his fingers were sore from the continuous transcribing process.
He put down his pen, got up and stretched his hands and feet, feeling hungry. Then he remembered that he had been busy all day and hadn't had lunch and dinner yet, so he rang the bell to call the hotel clerk and ordered a supper.
The meal was quickly delivered to the guest room. Joan devoured the entire "apple pie" and poured it down with a cup of hot milk, feeling much more at ease.
He paced back and forth in the bedroom for a few times, digesting the food he had just eaten, and then sat back at the desk, dipped his pen in the ink, and happily copied the third-level spells recorded in Felger's spell book.
In the past year, Joan has collected several 3rd-level spells using the No. 4 rune. There are not many 3rd-level spells in Feierge's book, and only 6 of them have not been copied before. They are "Fireball", "Lightning Beam", "Eagle Eye", "Exhaustion Ray", "Level 3 Undead Summoning" and "Mage Nether Palm".
Needless to say, "Fireball" is the face of the 3-ring evocation arcane. It is impeccable in terms of range, damage range, and destructive power. It is recognized as the most perfect and most cost-effective model of arcane spell configuration.
"Lightning Beam" and "Fireball" are both offensive spells of the Evocation School, and both are 3rd-level spells. People will inevitably compare these two spells of the same type, and the result of the comparison often leads to "Lightning Beam" Reduced to a supporting role obscured by the "fireball" to set off the green leaves of red flowers.
In fact, "Lightning Beam" is not inferior to "Fireball" in terms of power and optimization level. With a linear killing path of up to 120 feet, it is more practical than "Fireball" in closed environments such as corridors and tunnels - at least there is no need to worry about one When the spell is thrown out, even one of his own people will be killed.
Thank you book friend: tce, reward 500 starting coins this week