The Wizarding Age

Chapter 0846 Preparation for Promotion

"Ding, the upgrade data has been integrated. Should I call it out now?"

Grimm, who was immersed in deep meditation, was awakened by the latest chip prompt.

He slowly opened his eyes.

"Call it out!"

His mind was in a trance for a while, and then the tide of data information began to swipe the screen frantically.

At such a speed of information transmission, it would be impossible to capture it with the naked eye. Fortunately, elemental wizards are good at mental power. The mental power after strengthening is not only ever-changing, but also has extremely high auxiliary thinking ability.

This is also a major reason why high-level wizards have photographic memory and can master complex three-dimensional wizard formations with their brains alone.

Grimm has made similar estimates. After becoming a wizard, every increase in mental power is like connecting an intelligent center in parallel. The higher the mental power, the more intelligent centers working in parallel. In contrast, the wizard's mind is smarter and can be used to process those massive amounts of mysterious information.

So it is not polite to say that the brain of each wizard is actually equivalent to a terrifying intelligent computer. However, they obviously lacked the necessary operating system and could only use their naive and crude thinking instincts to drive them to work.

In this process, the chip owned by Grimm undoubtedly played a huge role!

Only when the data and resources of the chip are integrated can the true effect of each mental power be maximized.

"Chip, call up my current basic body parameters!"

"Received, data has been transmitted..."

With a slight sizzling sound, the extremely familiar data panel appeared in Grimm's mind again.

Grimm, level 2 peak, professional identity: elemental wizard (fire expertise), basic physical data: strength 14+1 (20) constitution 17 (21) agility 11+1 (9) spirit 29 (30), note: the data in brackets are after transformation, professional skills: flame body, fire demon transformation...

After these years of accumulation and training, Grimm's mental power finally reached the peak of level 2, 29 points. It is no wonder that no matter how he meditated and trained these days, the chip could not capture the signs of mental power improvement.

You know, with the cooperation of the chip and mental power, it is now possible to capture the data changes of the mental power value to the fifth decimal point. Unfortunately, half a month has passed, and no matter whether it is deep meditation or swallowing some mental power medicine, it can no longer increase the mental power.

Even the 2 points of mental power increase brought to him by the flame suit has become ineffective!

From this point, it can be concluded that if he does not try to advance to the next stage, his mental power will be trapped at 29 points forever.

Mental power perfection is only a basic condition for advancement to level 3, and the rest is whether the wizard knowledge meets the standard. At this point, with the assistance of the chip, Grimm has no problem.

"Chip, how is the analysis of the subject knowledge required for advancement?"

"Ding, all wizard knowledge has been fully analyzed and can be transmitted at any time..."

"Transmit it now!"

With a trance in his mind, a series of wizard knowledge with flame witchcraft as the core began to flow into Grimm's brain in different categories. Many of these knowledge were new to Grimm, but after the chip's in-depth analysis and statistical classification, and after removing the dross and errors, they have now become a simple data stream flowing in Grimm's mind.

Although most of the knowledge is unfamiliar, when it flows into Grimm's brain and is stored in the depths of his sea of ​​consciousness, it has become a part of Grimm's soul instinct, just like the inherent knowledge that has been immersed for decades.

How to learn a wizard's knowledge from a superficial understanding to entry-level proficiency requires countless witchcraft experiments to verify, and a long time to think and accumulate. But now with the chip, this grinding work is skipped directly.

Every piece of knowledge transmitted is so skillful and transparent to Grimm, and has become a part of his own inherent knowledge system.

Fully mastering and analyzing "High-level Application of Mental Power" immediately made Grimm understand the mistakes in his past use of mental power, and also showed him how those high-level wizards quickly and efficiently use mental power in battle.

This point was compared with the memory of the Yurga wizard during the battle, and soon a resonance was found.

When fighting, high-level wizards rarely bother to stimulate those witchcrafts with fixed elemental models, but instead drive a large number of raw elemental particles to bombard the enemy. In this way, an elemental shaping process is saved, and their spellcasting and attacks become sharper and faster.

As for the slight loss of elemental power, it can be compensated by faster spellcasting. And compared to the old-fashioned step-by-step spellcasting, this kind of battle is more flexible and more arbitrary.

However, it is definitely more difficult to control unshaped elemental particles than to control formed witchcraft, so this kind of fighting method can only be done by high-level wizards. Even if those low-level wizards are willing to do so, they will lose sight of one thing and lose another because of insufficient mental strength.

And "Element Conversion" is a compulsory course for elemental wizards!

Only by mastering elemental conversion proficiently can elemental wizards improve their own witchcraft system according to local conditions. For example, the lava shield and lava fireball that Grimm used the most were a fusion of fire and earth magic. If Grimm didn't know anything about earth magic, he wouldn't be able to master this kind of compound magic.

Besides, element conversion is also the key knowledge for stepping into the outer void in the future. If Grimm cannot master it, he may find it difficult to survive in the harsh and harsh environment of the outer void.

Let alone other things, the problem of drinking water alone can trap a high-level wizard to death!

After all, Grimm still retains his flesh and blood body. Although the demand for food and water has been reduced to the lowest point of the human body, it still cannot be completely eliminated. Generally speaking, Grimm will not affect his actions if he does not eat or drink for three or five days. But if the time is extended to ten days, Grimm will also experience serious combat power decline.

If he cannot take in the minimum food and water needs to maintain his flesh and blood within a month, Grimm may also starve to death!

However, as long as Grimm advances to level 3, this physiological need can be extended to half a year.

This means that Grimm can maintain his survival needs as long as he eats once in half a year.

And the reason why element conversion is important is because of the "water making technique" invented by wizards.

In some alien worlds or ancient ruins where they cannot escape temporarily, if they cannot find a water source for drinking, wizards can only use the "water making technique" to make some elemental water for themselves to drink. And element conversion is undoubtedly the prerequisite for mastering the "water making technique".

Of course, the "cold flame" rune that Grimm mastered before is also part of the element conversion subject. It's just that Grimm used some incomplete runes to do it before, which belonged to something that he could only use but didn't understand the principle.

Now, having mastered element conversion, Grimm has the opportunity to completely and thoroughly analyze the "cold flame" rune!

However, the previous two items are not as helpful to Grimm as the "Energy System Self-Construction Model". This item is the core subject for Grimm to advance to level 3.

In the past, when Grimm was training his flame body, he relied more on the instinct of his body to achieve a delicate energy balance between his flesh and blood and flame energy. This process is to destroy the original structure of the body, absorb countless fire element particles from the outside world to slowly penetrate its own flesh, tendons, bones and internal organs, and use delicate and tiny flame energy fields to protect its fragile human part.

Seriously speaking, Grimm's flame body may be very powerful, but his human body is still as fragile as a piece of exquisite porcelain. A little more force may cause it to collapse suddenly!

Now with this knowledge of "Energy System Self-Construction Model", Grimm can adjust and optimize according to his own situation, and aggregate independent and tiny energy fields into a complete and self-consistent energy circulation system.

In this way, the human body is no longer his shortcoming and defect, but can become the solid foundation of his powerful combat power!

One by one, the necessary promotion knowledge slowly flows through Grimm's mind, and each one makes Grimm move and think. And these knowledge combined together clearly and clearly point out a path to a higher level!

It's just that in the past practice and development process, Grimm always had some "mistakes" in some aspects. So before the real promotion, he needs to correct these "errors" one by one.

And this is undoubtedly very time-consuming!

What's more, the orc totem runes that Grimm looted from the Johnson plane have also been studied and some results have been obtained, which has a very huge auxiliary effect on his transformation magic pattern.

So before the promotion, he still needs to determine the latest "Flame Demon Transformation" magic pattern.

At that time, through the huge transformation process of the body and mind during the promotion period, Grimm can also integrate the new magic pattern into it, so that he has a powerful combat ability as soon as he enters the third level!

Moreover, the soul-suspension technique obtained from the orcs has also had some good research results. If it can be transformed into a part of one's own strength through this process, it is also very cost-effective.

Moreover, Grimm's own soul is bound to too many witchcraft contracts. It is extremely difficult to cross the threshold of the third level with such a heavy burden. Therefore, Grimm thought about it and gave up the soul contracts of ‘Sewing Ghost Doll’, ‘Dragon Man Zacha’ and ‘Goblin Kirby’, and only kept the soul imprints of Alice and Plague Poison Spirit.

After this period of running-in, Grimm is confident that he can obtain the loyalty of Dragon Man Zacha and Goblin Kirby without relying on soul contracts. As for the soul pet, one Plague Poison Spirit is enough, and adding the Sewing Ghost Doll will only slow down their strength promotion.

However, now that the Sewing Ghost Doll has been cultivated into a Level 2 Ghost Spirit by him, it would be a pity to discard it in vain. So Grimm plans to use the soul transformation process of promotion to strip the Sewing Ghost Doll out and make it into some kind of strange magic weapon.

In this way, it can not only play its role, but also reduce the burden on his soul!

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